Skeletal fallback-only DRI driver. Initial checkin, not quite working yet.

This commit is contained in:
Adam Jackson 2004-05-03 23:33:21 +00:00
parent e25dd06b4a
commit 4d6f05c971
3 changed files with 606 additions and 0 deletions

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# src/mesa/drivers/dri/x11/Makefile
TOP = ../../../../..
include $(TOP)/configs/current
LIBNAME = x11_dri.so
DRIVER_SOURCES = x11_dri.c \
$(TOP)/src/mesa/drivers/common/driverfuncs.c \
../dri_client/dri_util.c \
../../x11/xm_api.c \
../../x11/xm_dd.c \
../../x11/xm_line.c \
../../x11/xm_span.c \
../../x11/xm_tri.c
C_SOURCES = \
$(DRIVER_SOURCES) \
$(DRI_SOURCES)
# Include directories
INCLUDE_DIRS = \
-I. \
-I../common \
-I../../x11 \
-I../dri_client \
-I../dri_client/imports \
-Iserver \
-I$(TOP)/include \
-I$(DRM_SOURCE_PATH)/shared \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup
# Core Mesa objects
MESA_MODULES = $(TOP)/src/mesa/mesa.a
# Libraries that the driver shared lib depends on
LIB_DEPS = -lm -lpthread -lc
# LIB_DEPS = -lGL -lm -lpthread -lc
ASM_SOURCES =
OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
##### RULES #####
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
default: depend $(LIB_DIR)/$(LIBNAME)
$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile
$(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(LIB_DIR) \
$(OBJECTS) $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES)
depend: $(C_SOURCES) $(ASM_SOURCES)
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(C_SOURCES) $(ASM_SOURCES) \
>& /dev/null
# Emacs tags
tags:
etags `find . -name \*.[ch]` `find ../include`
clean:
-rm -f *.o server/*.o
include depend

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/*
* Mesa 3-D graphics library
* Version: 0.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Minimal swrast-based DRI-loadable driver.
*
* Derived from fb_dri.c, the difference being that one works for
* framebuffers without X, whereas this points Mesa at an X surface
* to draw on.
*
* This is basically just a wrapper around src/mesa/drivers/x11 to make it
* look like a DRI driver.
*/
#define GLX_DIRECT_RENDERING
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include "dri_util.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "mtypes.h"
#include "context.h"
#include "extensions.h"
#include "imports.h"
#include "matrix.h"
#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
#include "x11_dri.h"
typedef struct {
GLcontext *glCtx; /* Mesa context */
struct {
__DRIcontextPrivate *context;
__DRIscreenPrivate *screen;
__DRIdrawablePrivate *drawable; /* drawable bound to this ctx */
} dri;
} x11Context, *x11ContextPtr;
#define X11_CONTEXT(ctx) ((x11ContextPtr)(ctx->DriverCtx))
static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_RENDERER:
return (const GLubyte *) "Mesa X11 hack";
default:
return NULL;
}
}
static void
update_state(GLcontext *ctx, GLuint new_state)
{
/* not much to do here - pass it on */
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_ac_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
}
/**
* Called by ctx->Driver.GetBufferSize from in core Mesa to query the
* current framebuffer size.
*/
static void
get_buffer_size(GLframebuffer *buffer, GLuint *width, GLuint *height)
{
GET_CURRENT_CONTEXT(ctx);
x11ContextPtr x11mesa = X11_CONTEXT(ctx);
*width = x11mesa->dri.drawable->w;
*height = x11mesa->dri.drawable->h;
}
static void
init_core_functions(struct dd_function_table *functions)
{
functions->GetString = get_string;
functions->UpdateState = update_state;
functions->ResizeBuffers = _swrast_alloc_buffers;
functions->GetBufferSize = get_buffer_size;
functions->Clear = _swrast_Clear; /* could accelerate with blits */
}
/* Initialize the driver specific screen private data.
*/
static GLboolean
x11InitDriver(__DRIscreenPrivate *sPriv)
{
sPriv->private = NULL;
return GL_TRUE;
}
static void
x11DestroyScreen(__DRIscreenPrivate *sPriv)
{
}
/* placeholders, disables rendering */
static void
nullwrite(void *a, int b, int c, int d, void *e, void *f)
{
}
static void
set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
}
/* Create the device specific context. */
static GLboolean
x11CreateContext(const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
x11ContextPtr x11mesa;
GLcontext *ctx, *shareCtx;
struct dd_function_table functions;
assert(glVisual);
assert(driContextPriv);
/* Allocate the Fb context */
x11mesa = (x11ContextPtr) CALLOC(sizeof(*x11mesa));
if (!x11mesa)
return GL_FALSE;
/* Init default driver functions then plug in our own functions */
_mesa_init_driver_functions(&functions);
init_core_functions(&functions);
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((x11ContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
ctx = x11mesa->glCtx = _mesa_create_context(glVisual, shareCtx,
&functions, (void *) x11mesa);
if (!x11mesa->glCtx) {
FREE(x11mesa);
return GL_FALSE;
}
driContextPriv->driverPrivate = x11mesa;
/* Create module contexts */
_swrast_CreateContext(ctx);
_ac_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
_swsetup_Wakeup(ctx);
/* swrast init */
{
struct swrast_device_driver *swdd;
swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = set_buffer;
if (!glVisual->rgbMode) {
swdd->WriteCI32Span =
swdd->WriteCI32Span =
swdd->WriteCI8Span =
swdd->WriteMonoCISpan =
swdd->WriteCI32Pixels =
swdd->WriteMonoCIPixels =
swdd->ReadCI32Span =
swdd->ReadCI32Pixels = nullwrite;
}
else if (glVisual->rgbBits == 24 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan =
swdd->WriteRGBSpan =
swdd->WriteMonoRGBASpan =
swdd->WriteRGBAPixels =
swdd->WriteMonoRGBAPixels =
swdd->ReadRGBASpan =
swdd->ReadRGBAPixels = nullwrite;
}
else if (glVisual->rgbBits == 32 &&
glVisual->alphaBits == 8) {
swdd->WriteRGBASpan =
swdd->WriteRGBSpan =
swdd->WriteMonoRGBASpan =
swdd->WriteRGBAPixels =
swdd->WriteMonoRGBAPixels =
swdd->ReadRGBASpan =
swdd->ReadRGBAPixels = nullwrite;
}
else if (glVisual->rgbBits == 16 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan =
swdd->WriteRGBSpan =
swdd->WriteMonoRGBASpan =
swdd->WriteRGBAPixels =
swdd->WriteMonoRGBAPixels =
swdd->ReadRGBASpan =
swdd->ReadRGBAPixels = nullwrite;
}
else if (glVisual->rgbBits == 15 &&
glVisual->alphaBits == 0) {
swdd->WriteRGBASpan =
swdd->WriteRGBSpan =
swdd->WriteMonoRGBASpan =
swdd->WriteRGBAPixels =
swdd->WriteMonoRGBAPixels =
swdd->ReadRGBASpan =
swdd->ReadRGBAPixels = nullwrite;
}
else {
_mesa_printf("bad pixelformat rgb %d alpha %d\n",
glVisual->rgbBits,
glVisual->alphaBits );
}
}
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_enable_sw_extensions(ctx);
return GL_TRUE;
}
static void
x11DestroyContext(__DRIcontextPrivate *driContextPriv)
{
GET_CURRENT_CONTEXT(ctx);
x11ContextPtr x11mesa = (x11ContextPtr) driContextPriv->driverPrivate;
x11ContextPtr current = ctx ? X11_CONTEXT(ctx) : NULL;
/* check if we're deleting the currently bound context */
if (x11mesa == current) {
_mesa_make_current2(NULL, NULL, NULL);
}
/* Free x11 context resources */
if (x11mesa) {
_swsetup_DestroyContext(x11mesa->glCtx);
_tnl_DestroyContext(x11mesa->glCtx);
_ac_DestroyContext(x11mesa->glCtx);
_swrast_DestroyContext(x11mesa->glCtx);
/* free the Mesa context */
x11mesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(x11mesa->glCtx);
FREE(x11mesa);
}
}
/* Create and initialize the Mesa and driver specific pixmap buffer
* data.
*/
static GLboolean
x11CreateBuffer(__DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap)
{
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
const GLboolean swDepth = mesaVis->depthBits > 0;
const GLboolean swAlpha = mesaVis->alphaBits > 0;
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0;
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
swDepth,
swStencil,
swAccum,
swAlpha);
if (!driDrawPriv->driverPrivate)
return 0;
/* Replace the framebuffer back buffer with a malloc'ed one --
* big speedup.
*/
/*
if (driDrawPriv->backBuffer)
driDrawPriv->backBuffer = malloc(driDrawPriv->currentPitch * driDrawPriv->h);
*/
return 1;
}
}
static void
x11DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
/* free(driDrawPriv->backBuffer); */
}
/* If the backbuffer is on a videocard, this is extraordinarily slow!
*/
static void
x11SwapBuffers(__DRIdrawablePrivate *dPriv)
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
x11ContextPtr x11mesa;
GLcontext *ctx;
x11mesa = (x11ContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = x11mesa->glCtx;
if (ctx->Visual.doubleBufferMode) {
int i;
int offset = 0;
char *tmp /*= malloc(dPriv->currentPitch) */ ;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
/*
ASSERT(dPriv->frontBuffer);
ASSERT(dPriv->backBuffer);
for (i = 0 ; i < dPriv->h ; i++ ) {
memcpy(tmp, (char *)dPriv->frontBuffer + offset, dPriv->currentPitch);
memcpy((char *)dPriv->backBuffer + offset, tmp, dPriv->currentPitch);
offset += dPriv->currentPitch;
}
free(tmp);
*/
}
}
else {
/* XXX this shouldn't be an error but we can't handle it for now */
_mesa_problem(NULL, "x11SwapBuffers: drawable has no context!\n");
}
}
/* Force the context `c' to be the current context and associate with it
* buffer `b'.
*/
static GLboolean
x11MakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv)
{
if (driContextPriv) {
x11ContextPtr newFbCtx =
(x11ContextPtr) driContextPriv->driverPrivate;
newFbCtx->dri.drawable = driDrawPriv;
_mesa_make_current2(newFbCtx->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate);
if (!newFbCtx->glCtx->Viewport.Width) {
_mesa_set_viewport(newFbCtx->glCtx, 0, 0,
driDrawPriv->w, driDrawPriv->h);
}
} else {
_mesa_make_current(0, 0);
}
return GL_TRUE;
}
/* Force the context `c' to be unbound from its buffer.
*/
static GLboolean
x11UnbindContext(__DRIcontextPrivate *driContextPriv)
{
return GL_TRUE;
}
static GLboolean
x11OpenCloseFullScreen(__DRIcontextPrivate *driContextPriv)
{
return GL_TRUE;
}
static struct __DriverAPIRec x11API = {
x11InitDriver,
x11DestroyScreen,
x11CreateContext,
x11DestroyContext,
x11CreateBuffer,
x11DestroyBuffer,
x11SwapBuffers,
x11MakeCurrent,
x11UnbindContext,
x11OpenCloseFullScreen,
x11OpenCloseFullScreen
};
void
__driRegisterExtensions(void)
{
}
/*
* This is the bootstrap function for the driver.
* The __driCreateScreen name is the symbol that libGL.so fetches.
* Return: pointer to a __DRIscreenPrivate.
*/
void *
__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &x11API);
return (void *) psp;
}
/**
* \brief Establish the set of modes available for the display.
*
* \param ctx display handle.
* \param numModes will receive the number of supported modes.
* \param modes will point to the list of supported modes.
*
* \return one on success, or zero on failure.
*
* Allocates a single visual and fills it with information according to the
* display bit depth. Supports only 16 and 32 bpp bit depths, aborting
* otherwise.
*/
const __GLcontextModes __glModes[] = {
/* 32 bit, RGBA Depth=24 Stencil=8 */
{.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
.haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE,
.redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8,
.redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000,
.rgbBits = 32, .indexBits = 0,
.accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
.depthBits = 24, .stencilBits = 8,
.numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
/* 16 bit, RGB Depth=16 */
{.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
.haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE,
.redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0,
.redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0,
.rgbBits = 16, .indexBits = 0,
.accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
.depthBits = 16, .stencilBits = 0,
.numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
};

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typedef struct {
void *frontBuffer;
void *backBuffer;
void *currentBuffer;
int currentPitch;
int depthCpp;
void *depthBuffer;
int depthPitch;
} x11ScreenPrivate;