Added #if / #else / #endif around code related to framebuffer initialization

to describe what should be changed in the drivers.
This commit is contained in:
Brian Paul 2006-10-15 19:26:43 +00:00
parent 606108ee4e
commit 4d4add0972

View file

@ -1706,6 +1706,9 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
newCtx->NewState |= _NEW_BUFFERS;
#if 1
/* We want to get rid of these lines: */
#if _HAVE_FULL_GL
if (!drawBuffer->Initialized) {
initialize_framebuffer_size(newCtx, drawBuffer);
@ -1716,6 +1719,23 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
_mesa_resizebuffers(newCtx);
#endif
#else
/* We want the drawBuffer and readBuffer to be initialized by
* the driver.
* This generally means the Width and Height match the actual
* window size and the renderbuffers (both hardware and software
* based) are allocated to match. The later can generally be
* done with a call to _mesa_resize_framebuffer().
*
* It's theoretically possible for a buffer to have zero width
* or height, but for now, assert check that the driver did what's
* expected of it.
*/
ASSERT(drawBuffer->Width > 0);
ASSERT(drawBuffer->Height > 0);
#endif
if (newCtx->FirstTimeCurrent) {
/* set initial viewport and scissor size now */
_mesa_set_viewport(newCtx, 0, 0,