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glsl/float64: make this compatible with glsl 330
just a minor tweak Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7483>
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1 changed files with 2 additions and 2 deletions
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@ -40,7 +40,7 @@
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#version 430
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#version 330
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_ARB_shader_bit_encoding : enable
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#extension GL_ARB_shader_bit_encoding : enable
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#extension GL_EXT_shader_integer_mix : enable
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#extension GL_EXT_shader_integer_mix : enable
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@ -1655,7 +1655,7 @@ __fround64(uint64_t __a)
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if (unbiasedExp < 20) {
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if (unbiasedExp < 20) {
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if (unbiasedExp < 0) {
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if (unbiasedExp < 0) {
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if ((aHi & 0x80000000u) != 0u && aLo == 0u) {
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if ((aHi & 0x80000000u) != 0u && aLo == 0u) {
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return 0;
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return 0ul;
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}
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}
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aHi &= 0x80000000u;
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aHi &= 0x80000000u;
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if ((a.y & 0x000FFFFFu) == 0u && a.x == 0u) {
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if ((a.y & 0x000FFFFFu) == 0u && a.x == 0u) {
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