added 24bpp support

This commit is contained in:
Shane Blackett 2008-09-11 08:35:27 -06:00 committed by Brian Paul
parent bc3b2a5d7a
commit 4d42c5bebf

View file

@ -118,6 +118,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
/* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
pwfb->cColorBits == 24 ||
pwfb->cColorBits == 32);
switch(pwfb->cColorBits){
@ -127,6 +128,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
case 16:
pwfb->pixelformat = PF_5R6G5B;
break;
case 24:
case 32:
pwfb->pixelformat = PF_8R8G8B;
break;
@ -854,6 +856,195 @@ static void read_rgba_pixels_32(const GLcontext *ctx,
}
/*********************************************************************/
/* DOUBLE BUFFER 24-bit */
#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
lpb[0] = (b); \
lpb[1] = (g); \
lpb[2] = (r); }
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
static void write_rgba_span_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgba[][4],
const GLubyte mask[] )
{
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPBYTE lpb;
(void) ctx;
y=FLIP(y);
lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
if (mask) {
for (i=0; i<n; i++)
if (mask[i]) {
lpb[3*i] = rgba[i][BCOMP];
lpb[3*i+1] = rgba[i][GCOMP];
lpb[3*i+2] = rgba[i][RCOMP];
}
}
else {
for (i=0; i<n; i++) {
*lpb++ = rgba[i][BCOMP];
*lpb++ = rgba[i][GCOMP];
*lpb++ = rgba[i][RCOMP];
}
}
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
static void write_rgb_span_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3],
const GLubyte mask[] )
{
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPBYTE lpb;
(void) ctx;
y=FLIP(y);
lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
if (mask) {
for (i=0; i<n; i++)
if (mask[i]) {
lpb[3*i] = rgb[i][BCOMP];
lpb[3*i+1] = rgb[i][GCOMP];
lpb[3*i+2] = rgb[i][RCOMP];
}
}
else {
for (i=0; i<n; i++) {
*lpb++ = rgb[i][BCOMP];
*lpb++ = rgb[i][GCOMP];
*lpb++ = rgb[i][RCOMP];
}
}
}
/*
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
static void write_mono_rgba_span_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[])
{
LPBYTE lpb;
GLuint i;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
y=FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i]) {
lpb[3*i] = color[BCOMP];
lpb[3*i+1] = color[GCOMP];
lpb[3*i+2] = color[RCOMP];
}
}
else
for (i=0; i<n; i++) {
*lpb++ = color[BCOMP];
*lpb++ = color[GCOMP];
*lpb++ = color[RCOMP];
}
}
/* Write an array of RGBA pixels with a boolean mask. */
static void write_rgba_pixels_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4],
const GLubyte mask[])
{
GLuint i;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++)
if (mask[i])
WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
/*
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
static void write_mono_rgba_pixels_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
{
GLuint i;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++)
if (mask[i])
WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
color[GCOMP], color[BCOMP]);
}
/* Read a horizontal span of color pixels. */
static void read_rgba_span_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
GLuint i;
LPBYTE lpb;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
y = FLIP(y);
lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
for (i=0; i<n; i++) {
rgba[i][RCOMP] = lpb[3*i+2];
rgba[i][GCOMP] = lpb[3*i+1];
rgba[i][BCOMP] = lpb[3*i];
rgba[i][ACOMP] = 255;
}
}
/* Read an array of color pixels. */
static void read_rgba_pixels_24(const GLcontext *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4])
{
GLuint i;
LPBYTE lpb;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++) {
GLint y2 = FLIP(y[i]);
lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
rgba[i][RCOMP] = lpb[3*i+2];
rgba[i][GCOMP] = lpb[3*i+1];
rgba[i][BCOMP] = lpb[3*i];
rgba[i][ACOMP] = 255;
}
}
/*********************************************************************/
/* DOUBLE BUFFER 16-bit */
@ -1077,7 +1268,7 @@ wmesa_renderbuffer_storage(GLcontext *ctx,
* on if we're drawing to the front or back color buffer.
*/
void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
int double_buffer)
BYTE cColorBits, int double_buffer)
{
if (double_buffer) {
/* back buffer */
@ -1097,16 +1288,32 @@ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
rb->BlueBits = 5;
break;
case PF_8R8G8B:
rb->PutRow = write_rgba_span_32;
rb->PutRowRGB = write_rgb_span_32;
rb->PutMonoRow = write_mono_rgba_span_32;
rb->PutValues = write_rgba_pixels_32;
rb->PutMonoValues = write_mono_rgba_pixels_32;
rb->GetRow = read_rgba_span_32;
rb->GetValues = read_rgba_pixels_32;
if (cColorBits == 24)
{
rb->PutRow = write_rgba_span_24;
rb->PutRowRGB = write_rgb_span_24;
rb->PutMonoRow = write_mono_rgba_span_24;
rb->PutValues = write_rgba_pixels_24;
rb->PutMonoValues = write_mono_rgba_pixels_24;
rb->GetRow = read_rgba_span_24;
rb->GetValues = read_rgba_pixels_24;
rb->RedBits = 8;
rb->GreenBits = 8;
rb->BlueBits = 8;
}
else
{
rb->PutRow = write_rgba_span_32;
rb->PutRowRGB = write_rgb_span_32;
rb->PutMonoRow = write_mono_rgba_span_32;
rb->PutValues = write_rgba_pixels_32;
rb->PutMonoValues = write_mono_rgba_pixels_32;
rb->GetRow = read_rgba_span_32;
rb->GetValues = read_rgba_pixels_32;
rb->RedBits = 8;
rb->GreenBits = 8;
rb->BlueBits = 8;
}
break;
default:
break;
@ -1413,11 +1620,11 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc)
if (visual->doubleBufferMode == 1) {
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 1);
wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
}
rb = wmesa_new_renderbuffer();
_mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 0);
wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
/* Let Mesa own the Depth, Stencil, and Accum buffers */
_mesa_add_soft_renderbuffers(&pwfb->Base,