i965: get outputs_written from gl_program

There is no need to go via the pointer in nir_shader. This change
is required for the shader cache as we don't create a nir_shader.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri 2016-11-18 16:46:27 +11:00
parent ef71b867ee
commit 4cd709e2bc

View file

@ -310,7 +310,7 @@ brw_vs_populate_key(struct brw_context *brw,
}
}
if (prog->nir->info->outputs_written &
if (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1)) {
/* _NEW_LIGHT | _NEW_BUFFERS */
@ -364,7 +364,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bvp->id;
key.clamp_vertex_color =
(prog->nir->info->outputs_written &
(prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));