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i965: get outputs_written from gl_program
There is no need to go via the pointer in nir_shader. This change is required for the shader cache as we don't create a nir_shader. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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1 changed files with 2 additions and 2 deletions
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@ -310,7 +310,7 @@ brw_vs_populate_key(struct brw_context *brw,
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}
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}
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if (prog->nir->info->outputs_written &
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if (prog->info.outputs_written &
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(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
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VARYING_BIT_BFC1)) {
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/* _NEW_LIGHT | _NEW_BUFFERS */
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@ -364,7 +364,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
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brw_setup_tex_for_precompile(brw, &key.tex, prog);
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key.program_string_id = bvp->id;
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key.clamp_vertex_color =
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(prog->nir->info->outputs_written &
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(prog->info.outputs_written &
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(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
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VARYING_BIT_BFC1));
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