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mesa/shaderapi: add a getter for GL_SPIR_V_BINARY_ARB
v2: Use the 'spirv_data' member of gl_shader instead of a dedicated flag. (Timothy Arceri) Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 3 additions and 0 deletions
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@ -966,6 +966,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
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case GL_SHADER_SOURCE_LENGTH:
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*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
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break;
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case GL_SPIR_V_BINARY_ARB:
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*params = (shader->spirv_data != NULL);
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
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return;
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