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radv: unset radv_disable_dedicated_sparse_queue for Bethesda Games
This shouldn't be needed anymore since f58630f07c ("radv: Always
allow sparse on normal GFX/COMPUTE/DMA queues."). These games were
always assuming that GFX queue supported sparse which wasn't correct
with the dedicated sparse queue.
List of games that are concerned:
- DOOM Eternal
- Indiana Jones: The Great Circle
- DOOM: The Dark Ages
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35023>
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1 changed files with 0 additions and 3 deletions
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@ -105,13 +105,11 @@ Application bugs worked around in this file:
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<application name="DOOM Eternal" application_name_match="DOOMEternal">
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<option name="radv_zero_vram" value="true" />
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<option name="radv_disable_dedicated_sparse_queue" value="true" />
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</application>
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<application name="Indiana Jones: The Great Circle" application_name_match="TheGreatCircle">
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<option name="vk_lower_terminate_to_discard" value="true" />
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<option name="radv_zero_vram" value="true" />
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<option name="radv_disable_dedicated_sparse_queue" value="true" />
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<option name="radv_disable_dcc_stores" value="true" />
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<option name="radv_invariant_geom" value="true" />
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<option name="radv_emulate_rt" value="true" />
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@ -126,7 +124,6 @@ Application bugs worked around in this file:
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<application name="DOOM: The Dark Ages" application_name_match="DOOMTheDarkAges">
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<option name="radv_force_64k_sparse_alignment" value="true" />
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<option name="radv_zero_vram" value="true" />
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<option name="radv_disable_dedicated_sparse_queue" value="true" />
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<option name="radv_disable_dcc_stores" value="true" />
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</application>
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