i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.

The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.

bug #21608 for Radeon
This commit is contained in:
Eric Anholt 2009-05-15 12:32:51 -07:00
parent 5c5a468848
commit 4c6f829899

View file

@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
(ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
}
else {
/* Mesa's Stencil._Enabled field is updated when