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i965: Rename intel_miptree_get_dimensions_for_image()
This function isn't specific to miptrees. So, drop the "miptree"
from function name.
V3: Add a comment explaining how the 1D Array texture height and
depth is interpreted by Intel hardware.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This commit is contained in:
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5 changed files with 14 additions and 10 deletions
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@ -1027,7 +1027,7 @@ intel_renderbuffer_move_to_temp(struct brw_context *brw,
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uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
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MIPTREE_LAYOUT_TILING_ANY;
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intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
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intel_get_image_dims(rb->TexImage, &width, &height, &depth);
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new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
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intel_image->base.Base.TexFormat,
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@ -921,12 +921,18 @@ intel_miptree_release(struct intel_mipmap_tree **mt)
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*mt = NULL;
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}
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void
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intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
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int *width, int *height, int *depth)
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intel_get_image_dims(struct gl_texture_image *image,
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int *width, int *height, int *depth)
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{
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switch (image->TexObject->Target) {
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case GL_TEXTURE_1D_ARRAY:
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/* For a 1D Array texture the OpenGL API will treat the image height as
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* the number of array slices. For Intel hardware, we treat the 1D array
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* as a 2D Array with a height of 1. So, here we want to swap image
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* height and depth.
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*/
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*width = image->Width;
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*height = 1;
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*depth = image->Height;
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@ -970,7 +976,7 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
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if (image->TexFormat != mt_format)
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return false;
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intel_miptree_get_dimensions_for_image(image, &width, &height, &depth);
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intel_get_image_dims(image, &width, &height, &depth);
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if (mt->target == GL_TEXTURE_CUBE_MAP)
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depth = 6;
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@ -619,8 +619,8 @@ intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
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GLuint *x, GLuint *y);
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void
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intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
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int *width, int *height, int *depth);
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intel_get_image_dims(struct gl_texture_image *image,
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int *width, int *height, int *depth);
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void
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intel_get_tile_masks(uint32_t tiling, uint32_t tr_mode, uint32_t cpp,
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@ -42,8 +42,7 @@ intel_miptree_create_for_teximage(struct brw_context *brw,
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int width, height, depth;
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GLuint i;
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intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
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&width, &height, &depth);
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intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);
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DBG("%s\n", __func__);
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@ -128,8 +128,7 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
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/* May need to create a new tree:
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*/
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if (!intelObj->mt) {
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intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
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&width, &height, &depth);
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intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth);
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perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle "
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"finalized texture miptree.\n",
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