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synced 2025-12-22 22:10:10 +01:00
i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.
Reviewed-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
parent
94efc350b4
commit
4c47fce92e
2 changed files with 20 additions and 111 deletions
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@ -722,27 +722,8 @@ i830_update_draw_buffer(struct intel_context *intel)
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return;
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return;
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}
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}
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/*
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* If intel_context is using separate stencil, but the depth attachment
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* (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil
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* format, then we must install the real depth buffer at fb->_DepthBuffer
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* and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer.
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* Otherwise, _mesa_update_framebuffer will create and install a swras
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* depth wrapper instead.
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*
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* Ditto for stencil.
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*/
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irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) {
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_mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base);
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irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
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}
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irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) {
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_mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base);
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irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
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}
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/* Do this here, not core Mesa, since this function is called from
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/* Do this here, not core Mesa, since this function is called from
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* many places within the driver.
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* many places within the driver.
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@ -825,12 +806,7 @@ i830_update_draw_buffer(struct intel_context *intel)
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/* Check for stencil fallback. */
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/* Check for stencil fallback. */
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if (irbStencil && irbStencil->region) {
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if (irbStencil && irbStencil->region) {
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if (!intel->has_separate_stencil)
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assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
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assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
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if (fb_has_hiz || intel->must_use_separate_stencil)
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assert(irbStencil->Base.Format == MESA_FORMAT_S8);
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if (irbStencil->Base.Format == MESA_FORMAT_S8)
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assert(intel->has_separate_stencil);
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
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} else if (irbStencil && !irbStencil->region) {
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} else if (irbStencil && !irbStencil->region) {
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
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@ -850,50 +826,29 @@ i830_update_draw_buffer(struct intel_context *intel)
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/*
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/*
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* Update depth and stencil test state
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* Update depth and stencil test state
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*/
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*/
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if (ctx->Driver.Enable) {
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
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(ctx->Depth.Test && fb->Visual.depthBits > 0));
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(ctx->Depth.Test && fb->Visual.depthBits > 0));
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
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(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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}
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else {
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/* Mesa's Stencil._Enabled field is updated when
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* _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
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* only changes with _NEW_STENCIL (which seems sensible). So flag it
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* here since this is the _NEW_BUFFERS path.
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*/
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intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
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}
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intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
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intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
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fb->_NumColorDrawBuffers);
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fb->_NumColorDrawBuffers);
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intel->NewGLState |= _NEW_BUFFERS;
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intel->NewGLState |= _NEW_BUFFERS;
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/* update viewport since it depends on window size */
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/* update viewport since it depends on window size */
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#ifdef I915
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intelCalcViewport(ctx);
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intelCalcViewport(ctx);
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#else
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intel->NewGLState |= _NEW_VIEWPORT;
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#endif
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/* Set state we know depends on drawable parameters:
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/* Set state we know depends on drawable parameters:
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*/
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*/
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if (ctx->Driver.Scissor)
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ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
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ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
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ctx->Scissor.Width, ctx->Scissor.Height);
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ctx->Scissor.Width, ctx->Scissor.Height);
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intel->NewGLState |= _NEW_SCISSOR;
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if (ctx->Driver.DepthRange)
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ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
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ctx->Driver.DepthRange(ctx,
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ctx->Viewport.Near,
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ctx->Viewport.Far);
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/* Update culling direction which changes depending on the
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/* Update culling direction which changes depending on the
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* orientation of the buffer:
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* orientation of the buffer:
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*/
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*/
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if (ctx->Driver.FrontFace)
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ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
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ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
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else
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intel->NewGLState |= _NEW_POLYGON;
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}
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}
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/* This isn't really handled at the moment.
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/* This isn't really handled at the moment.
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@ -694,27 +694,8 @@ i915_update_draw_buffer(struct intel_context *intel)
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return;
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return;
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}
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}
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/*
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* If intel_context is using separate stencil, but the depth attachment
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* (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil
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* format, then we must install the real depth buffer at fb->_DepthBuffer
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* and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer.
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* Otherwise, _mesa_update_framebuffer will create and install a swras
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* depth wrapper instead.
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*
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* Ditto for stencil.
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*/
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irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
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if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) {
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_mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base);
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irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
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}
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irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
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if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) {
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_mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base);
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irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
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}
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/* Do this here, not core Mesa, since this function is called from
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/* Do this here, not core Mesa, since this function is called from
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* many places within the driver.
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* many places within the driver.
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@ -797,12 +778,7 @@ i915_update_draw_buffer(struct intel_context *intel)
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/* Check for stencil fallback. */
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/* Check for stencil fallback. */
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if (irbStencil && irbStencil->region) {
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if (irbStencil && irbStencil->region) {
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if (!intel->has_separate_stencil)
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assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
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assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
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if (fb_has_hiz || intel->must_use_separate_stencil)
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assert(irbStencil->Base.Format == MESA_FORMAT_S8);
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if (irbStencil->Base.Format == MESA_FORMAT_S8)
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assert(intel->has_separate_stencil);
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
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} else if (irbStencil && !irbStencil->region) {
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} else if (irbStencil && !irbStencil->region) {
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
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FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
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@ -822,50 +798,28 @@ i915_update_draw_buffer(struct intel_context *intel)
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/*
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/*
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* Update depth and stencil test state
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* Update depth and stencil test state
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*/
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*/
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if (ctx->Driver.Enable) {
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
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(ctx->Depth.Test && fb->Visual.depthBits > 0));
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(ctx->Depth.Test && fb->Visual.depthBits > 0));
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
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(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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(ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
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}
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else {
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/* Mesa's Stencil._Enabled field is updated when
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* _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
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* only changes with _NEW_STENCIL (which seems sensible). So flag it
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* here since this is the _NEW_BUFFERS path.
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*/
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intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
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}
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intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
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intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
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fb->_NumColorDrawBuffers);
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fb->_NumColorDrawBuffers);
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intel->NewGLState |= _NEW_BUFFERS;
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intel->NewGLState |= _NEW_BUFFERS;
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/* update viewport since it depends on window size */
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/* update viewport since it depends on window size */
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#ifdef I915
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intelCalcViewport(ctx);
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intelCalcViewport(ctx);
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#else
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intel->NewGLState |= _NEW_VIEWPORT;
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#endif
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/* Set state we know depends on drawable parameters:
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/* Set state we know depends on drawable parameters:
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*/
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*/
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if (ctx->Driver.Scissor)
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ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
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ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
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ctx->Scissor.Width, ctx->Scissor.Height);
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ctx->Scissor.Width, ctx->Scissor.Height);
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intel->NewGLState |= _NEW_SCISSOR;
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ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
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if (ctx->Driver.DepthRange)
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ctx->Driver.DepthRange(ctx,
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ctx->Viewport.Near,
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ctx->Viewport.Far);
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/* Update culling direction which changes depending on the
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/* Update culling direction which changes depending on the
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* orientation of the buffer:
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* orientation of the buffer:
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*/
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*/
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if (ctx->Driver.FrontFace)
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ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
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ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
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else
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intel->NewGLState |= _NEW_POLYGON;
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}
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}
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static void
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static void
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