From 4c34a42189c0171012dd8131f366a7a93f119553 Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Sun, 23 Sep 2018 18:24:18 +0200 Subject: [PATCH] st/nine: Increase maximum number of temp registers With some test app I hit the limit. As we allocate on demand (up to the maximum), it is free to increase the limit. Signed-off-by: Axel Davy CC: (cherry picked from commit 7ae2509ce06d9d3da44de3f25afc7370e2330030) --- src/gallium/state_trackers/nine/nine_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index 5b8ad3f161e..f9e6b962a75 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -483,7 +483,7 @@ struct shader_translator struct ureg_dst a0; struct ureg_dst tS[8]; /* texture stage registers */ struct ureg_dst tdst; /* scratch dst if we need extra modifiers */ - struct ureg_dst t[5]; /* scratch TEMPs */ + struct ureg_dst t[8]; /* scratch TEMPs */ struct ureg_src vC[2]; /* PS color in */ struct ureg_src vT[8]; /* PS texcoord in */ struct ureg_dst rL[NINE_MAX_LOOP_DEPTH]; /* loop ctr */