mesa/st: Convert st_cb_drawpixels to use st_context_invalidate_state

Replace CSO save/restore of atom-backed states with
st_context_invalidate_state(). The conditional DSA/blend
invalidation for stencil writes is preserved. Only stream
outputs (no atom) still use CSO save/restore.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40592>
This commit is contained in:
Christian Gmeiner 2026-03-25 22:49:21 +01:00 committed by Marge Bot
parent 04f735c5a7
commit 4c2d41ddf3

View file

@ -731,7 +731,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
ASSERTED GLsizei maxSize;
bool normalized = sv[0]->texture->target == PIPE_TEXTURE_2D ||
(sv[0]->texture->target == PIPE_TEXTURE_RECT && st->lower_rect_tex);
unsigned cso_state_mask;
unsigned invalidate_flags;
assert(sv[0]->texture->target == st->internal_target);
@ -743,18 +743,22 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
assert(width <= maxSize);
assert(height <= maxSize);
cso_state_mask = (CSO_BIT_RASTERIZER |
CSO_BIT_VIEWPORT |
CSO_BIT_FRAGMENT_SAMPLERS |
CSO_BIT_STREAM_OUTPUTS |
CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_MESH_SHADER |
CSO_BITS_VERTEX_PIPE_SHADERS);
invalidate_flags = (ST_INVALIDATE_RASTERIZER |
ST_INVALIDATE_VIEWPORT |
ST_INVALIDATE_FS_SAMPLERS |
ST_INVALIDATE_VERTEX_BUFFERS |
ST_INVALIDATE_MESH_STATE |
ST_INVALIDATE_VS_STATE |
ST_INVALIDATE_FS_STATE |
ST_INVALIDATE_GS_STATE |
ST_INVALIDATE_TCS_STATE |
ST_INVALIDATE_TES_STATE);
if (write_stencil) {
cso_state_mask |= (CSO_BIT_DEPTH_STENCIL_ALPHA |
CSO_BIT_BLEND);
invalidate_flags |= (ST_INVALIDATE_DSA |
ST_INVALIDATE_BLEND);
}
cso_save_state(cso, cso_state_mask);
/* Save only states that have no st_atom — they can't be re-derived. */
cso_save_state(cso, CSO_BIT_STREAM_OUTPUTS);
/* rasterizer state: just scissor */
{
@ -923,15 +927,16 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
}
}
/* restore state */
/* Unbind all because st/mesa won't do it if the current shader doesn't
* use them.
/* Unbind sampler views bound directly on the pipe.
* Restore atomless states (stream outputs) via CSO.
*/
cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
st->state.num_sampler_views[MESA_SHADER_FRAGMENT] = 0;
ctx->Array.NewVertexElements = true;
ST_SET_STATE2(ctx->NewDriverState, ST_NEW_VERTEX_ARRAYS, ST_NEW_FS_SAMPLER_VIEWS);
/* Invalidate all states this meta-op modified. The atoms will
* re-derive them from GL state before the next draw.
*/
st_context_invalidate_state(st, invalidate_flags);
}