docs/GL3: consolidate FBO extensions into one ARB

This commit is contained in:
Marek Olšák 2012-01-12 03:52:06 +01:00
parent 571e1947d0
commit 4c0d88c145

View file

@ -21,12 +21,10 @@ Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays DONE
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)