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docs/GL3: consolidate FBO extensions into one ARB
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1 changed files with 1 additions and 3 deletions
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@ -21,12 +21,10 @@ Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
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GL_EXT_packed_float DONE (i965, r600)
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GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
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Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
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Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast)
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Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
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Half-float DONE
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Multisample blit DONE
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Non-normalized Integer texture/framebuffer formats ~50% done
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1D/2D Texture arrays DONE
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Packed depth/stencil formats DONE
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Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
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GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
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Red and red/green texture formats DONE (i965, swrast, gallium)
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