diff --git a/.pick_status.json b/.pick_status.json index 7343bea4b19..9b6f075d8cb 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -130,7 +130,7 @@ "description": "pan/mdg: Fix calculation of available work registers", "nominated": true, "nomination_type": 1, - "resolution": 0, + "resolution": 1, "master_sha": null, "because_sha": "c6ed8bf77cb8b78f98ff4924816ee052a9aa2c7b" }, diff --git a/src/panfrost/midgard/midgard_ra.c b/src/panfrost/midgard/midgard_ra.c index 4ff34238f06..1d93cc44f16 100644 --- a/src/panfrost/midgard/midgard_ra.c +++ b/src/panfrost/midgard/midgard_ra.c @@ -394,7 +394,7 @@ allocate_registers(compiler_context *ctx, bool *spilled) /* The number of vec4 work registers available depends on the number of * register-mapped uniforms and the shader stage. By ABI we limit blend * shaders to 8 registers, should be lower XXX */ - unsigned rmu = ctx->info->push.count / 4; + int rmu = ctx->info->push.count / 4; int work_count = ctx->inputs->is_blend ? 8 : 16 - MAX2(rmu - 8, 0); /* No register allocation to do with no SSA */