softpipe/aniso: move DDQ calculation to after scaling.

I've read the papers on EWA filters and it seems like the calculate
DDQ = 2 * A after the scaling of A happens. This seems to make
things less blurry and more like real aniso.

Fixes: 2135aba8 ("softpipe: Constify variables")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11917>
(cherry picked from commit 57dcfb4e55)
This commit is contained in:
Dave Airlie 2021-07-16 12:28:57 +10:00 committed by Dylan Baker
parent 3cb96be239
commit 4be9824dc9
2 changed files with 10 additions and 10 deletions

View file

@ -724,7 +724,7 @@
"description": "softpipe/aniso: move DDQ calculation to after scaling.",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "2135aba8d99d5b0b5f73d97d4aac6a25d69de57c"
},

View file

@ -2385,15 +2385,6 @@ img_filter_2d_ewa(const struct sp_sampler_view *sp_sview,
float weight_buffer[TGSI_QUAD_SIZE];
int j;
/* For each quad, the du and dx values are the same and so the ellipse is
* also the same. Note that texel/image access can only be performed using
* a quad, i.e. it is not possible to get the pixel value for a single
* tex coord. In order to have a better performance, the access is buffered
* using the s_buffer/t_buffer and weight_buffer. Only when the buffer is
* full, then the pixel values are read from the image.
*/
const float ddq = 2 * A;
/* Scale ellipse formula to directly index the Filter Lookup Table.
* i.e. scale so that F = WEIGHT_LUT_SIZE-1
*/
@ -2403,6 +2394,15 @@ img_filter_2d_ewa(const struct sp_sampler_view *sp_sview,
C *= formScale;
/* F *= formScale; */ /* no need to scale F as we don't use it below here */
/* For each quad, the du and dx values are the same and so the ellipse is
* also the same. Note that texel/image access can only be performed using
* a quad, i.e. it is not possible to get the pixel value for a single
* tex coord. In order to have a better performance, the access is buffered
* using the s_buffer/t_buffer and weight_buffer. Only when the buffer is
* full, then the pixel values are read from the image.
*/
const float ddq = 2 * A;
args.level = level;
args.offset = offset;