mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-05 04:00:34 +01:00
mesa: update comments, fix whitespace in dd.h
This commit is contained in:
parent
9403cc3aba
commit
4baf90353d
1 changed files with 14 additions and 21 deletions
|
|
@ -398,18 +398,16 @@ struct dd_function_table {
|
|||
GLenum format,
|
||||
GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
|
||||
/**
|
||||
* Called by glGetCompressedTexImage.
|
||||
*/
|
||||
void (*GetCompressedTexImage)(struct gl_context *ctx,
|
||||
struct gl_texture_image *texImage,
|
||||
GLvoid *data);
|
||||
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* \name Texture object functions
|
||||
* \name Texture object / image functions
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
|
|
@ -420,24 +418,20 @@ struct dd_function_table {
|
|||
struct gl_texture_object *tObj );
|
||||
|
||||
/**
|
||||
* Called to allocate a new texture object.
|
||||
* A new gl_texture_object should be returned. The driver should
|
||||
* attach to it any device-specific info it needs.
|
||||
* Called to allocate a new texture object. Drivers will usually
|
||||
* allocate/return a subclass of gl_texture_object.
|
||||
*/
|
||||
struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
|
||||
GLenum target );
|
||||
struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
|
||||
GLuint name, GLenum target);
|
||||
/**
|
||||
* Called when a texture object is about to be deallocated.
|
||||
*
|
||||
* Driver should delete the gl_texture_object object and anything
|
||||
* hanging off of it.
|
||||
* Called to delete/free a texture object. Drivers should free the
|
||||
* object and any image data it contains.
|
||||
*/
|
||||
void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
|
||||
void (*DeleteTexture)(struct gl_context *ctx,
|
||||
struct gl_texture_object *texObj);
|
||||
|
||||
/**
|
||||
* Called to allocate a new texture image object.
|
||||
*/
|
||||
struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
|
||||
/** Called to allocate a new texture image object. */
|
||||
struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
|
||||
|
||||
/** Called to free a texture image object returned by NewTextureImage() */
|
||||
void (*DeleteTextureImage)(struct gl_context *ctx,
|
||||
|
|
@ -449,10 +443,9 @@ struct dd_function_table {
|
|||
gl_format format, GLsizei width,
|
||||
GLsizei height, GLsizei depth);
|
||||
|
||||
/**
|
||||
* Called to free tImage->Data.
|
||||
*/
|
||||
void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage );
|
||||
/** Free the memory for a single texture image */
|
||||
void (*FreeTextureImageBuffer)(struct gl_context *ctx,
|
||||
struct gl_texture_image *texImage);
|
||||
|
||||
/** Map a slice of a texture image into user space.
|
||||
* Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue