fixed a multitexture MatrixMode() bug

This commit is contained in:
Brian Paul 2002-02-15 16:24:37 +00:00
parent c4c4213b69
commit 4ba35633d6

View file

@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.38 2001/12/18 04:06:45 brianp Exp $ */
/* $Id: matrix.c,v 1.39 2002/02/15 16:24:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -108,7 +108,7 @@ _mesa_MatrixMode( GLenum mode )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Transform.MatrixMode == mode)
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);