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ac/nir: extract shader_info->fs.can_discard from NIR shader info
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
41d4016e06
commit
4ba201ee36
1 changed files with 2 additions and 2 deletions
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@ -3627,7 +3627,6 @@ static void emit_discard_if(struct nir_to_llvm_context *ctx,
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const nir_intrinsic_instr *instr)
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{
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LLVMValueRef cond;
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ctx->shader_info->fs.can_discard = true;
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cond = LLVMBuildICmp(ctx->builder, LLVMIntNE,
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get_src(ctx->nir, instr->src[0]),
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@ -4086,7 +4085,6 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
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result = visit_image_size(ctx, instr);
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break;
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case nir_intrinsic_discard:
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ctx->nctx->shader_info->fs.can_discard = true;
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ac_build_intrinsic(&ctx->ac, "llvm.AMDGPU.kilp",
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LLVMVoidTypeInContext(ctx->ac.context),
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NULL, 0, AC_FUNC_ATTR_LEGACY);
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@ -6234,6 +6232,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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ctx.shader_info->vs.vgpr_comp_cnt =
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MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt);
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}
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} else if (nir->stage == MESA_SHADER_FRAGMENT) {
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shader_info->fs.can_discard = nir->info.fs.uses_discard;
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}
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ac_setup_rings(&ctx);
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