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st/mesa: don't do (generic) compression of 1D or 1D_ARRAY textures
As with the previous commit for core Mesa. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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1 changed files with 11 additions and 1 deletions
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@ -1632,7 +1632,8 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
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*/
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gl_format
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st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
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GLint internalFormat, GLenum format, GLenum type)
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GLint internalFormat,
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GLenum format, GLenum type)
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{
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boolean want_renderable =
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internalFormat == 3 || internalFormat == 4 ||
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@ -1640,6 +1641,15 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
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internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
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internalFormat == GL_BGRA;
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if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
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/* We don't do compression for these texture targets because of
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* difficulty with sub-texture updates on non-block boundaries, etc.
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* So change the internal format request to an uncompressed format.
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*/
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internalFormat =
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_mesa_generic_compressed_format_to_uncompressed_format(internalFormat);
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}
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return st_ChooseTextureFormat_renderable(ctx, internalFormat,
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format, type, want_renderable);
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}
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