swrast: Fix fastpaths for glRead/WritePixels(GL_DEPTH_STENCIL)

In some cases, Intel hardware requires that depth and stencil buffers be
separate. To accommodate swrast, i965 resorts to hackery that causes
a segfault in the fastpaths of draw_depth_stencil_pixels() and
read_depth_stencil_pixels().

The hack is that i965 sets framebuffer->Attachment[BUFFER_DEPTH].Renderbuffer
and framebuffer->Attachment[BUFFER_STENCIL].Renderbuffer to a dummy
renderbuffer for which the GetRow accessors and friends are null. The real
buffers are located at framebuffer->_DepthBuffer and framebuffer->_Stencilbuffer.

To fix the segault, this patch skips the fastpath if
framebuffer->Attachment[BUFFER_DEPTH].Renderbuffer->GetRow is null.

Note: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Chad Versace 2011-10-07 16:22:56 -07:00
parent aa97ababfc
commit 4b6311978f
2 changed files with 4 additions and 0 deletions

View file

@ -593,6 +593,8 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
depthRb->Format == MESA_FORMAT_Z24_S8 &&
type == GL_UNSIGNED_INT_24_8 &&
depthRb == stencilRb &&
depthRb->GetRow && /* May be null if depthRb is a wrapper around
* separate depth and stencil buffers. */
!scaleOrBias &&
!zoom &&
ctx->Depth.Mask &&

View file

@ -394,6 +394,8 @@ read_depth_stencil_pixels(struct gl_context *ctx,
depthRb->Format == MESA_FORMAT_Z24_S8 &&
type == GL_UNSIGNED_INT_24_8 &&
depthRb == stencilRb &&
depthRb->GetRow && /* May be null if depthRb is a wrapper around
* separate depth and stencil buffers. */
!scaleOrBias &&
!stencilTransfer) {
/* This is the ideal case.