mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-28 14:00:30 +01:00
freedreno/a3xx: refactor vertex state emit
Get rid of fd3_vertex_buf and use fd_vertex_state directly for all
draws. Removes a tiny bit of CPU overhead for munging around the vertex
state every time it is emitted, but more importantly it cleans things up
for later optimizations, so the emit paths don't have to special case
internal draws (gmem<->mem, clears, etc) with regular draws.
Instead of constructing fd3_vertex_buf array each time for internal
draws, and context init time pre-create solid_vbuf_state and
blit_vbuf_state.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit d5d80b3739)
This commit is contained in:
parent
bce1e7e1c9
commit
4b30efcf99
11 changed files with 83 additions and 79 deletions
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@ -56,8 +56,8 @@ emit_cacheflush(struct fd_ringbuffer *ring)
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static void
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emit_vertexbufs(struct fd_context *ctx)
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{
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struct fd_vertex_stateobj *vtx = ctx->vtx;
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struct fd_vertexbuf_stateobj *vertexbuf = &ctx->vertexbuf;
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struct fd_vertex_stateobj *vtx = ctx->vtx.vtx;
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struct fd_vertexbuf_stateobj *vertexbuf = &ctx->vtx.vertexbuf;
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struct fd2_vertex_buf bufs[PIPE_MAX_ATTRIBS];
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unsigned i;
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@ -174,7 +174,7 @@ patch_vtx_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so,
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struct ir2_instruction *instr = so->vfetch_instrs[i];
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struct pipe_vertex_element *elem = &vtx->pipe[i];
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struct pipe_vertex_buffer *vb =
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&ctx->vertexbuf.vb[elem->vertex_buffer_index];
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&ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index];
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enum pipe_format format = elem->src_format;
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const struct util_format_description *desc =
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util_format_description(format);
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@ -258,7 +258,7 @@ fd2_program_validate(struct fd_context *ctx)
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/* if necessary, fix up vertex fetch instructions: */
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if (ctx->dirty & (FD_DIRTY_VTXSTATE | FD_DIRTY_PROG))
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patch_vtx_fetches(ctx, prog->vp, ctx->vtx);
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patch_vtx_fetches(ctx, prog->vp, ctx->vtx.vtx);
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/* if necessary, fix up texture fetch instructions: */
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if (ctx->dirty & (FD_DIRTY_TEXSTATE | FD_DIRTY_PROG)) {
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@ -49,6 +49,9 @@ fd3_context_destroy(struct pipe_context *pctx)
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fd_bo_del(fd3_ctx->fs_pvt_mem);
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fd_bo_del(fd3_ctx->vsc_size_mem);
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pctx->delete_vertex_elements_state(pctx, fd3_ctx->solid_vbuf_state.vtx);
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pctx->delete_vertex_elements_state(pctx, fd3_ctx->blit_vbuf_state.vtx);
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pipe_resource_reference(&fd3_ctx->solid_vbuf, NULL);
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pipe_resource_reference(&fd3_ctx->blit_texcoord_vbuf, NULL);
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@ -135,6 +138,34 @@ fd3_context_create(struct pipe_screen *pscreen, void *priv)
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fd3_ctx->solid_vbuf = create_solid_vertexbuf(pctx);
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fd3_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
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/* setup solid_vbuf_state: */
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fd3_ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
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pctx, 1, (struct pipe_vertex_element[]){{
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.vertex_buffer_index = 0,
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.src_offset = 0,
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.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
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}});
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fd3_ctx->solid_vbuf_state.vertexbuf.count = 1;
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fd3_ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
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fd3_ctx->solid_vbuf_state.vertexbuf.vb[0].buffer = fd3_ctx->solid_vbuf;
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/* setup blit_vbuf_state: */
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fd3_ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
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pctx, 2, (struct pipe_vertex_element[]){{
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.vertex_buffer_index = 0,
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.src_offset = 0,
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.src_format = PIPE_FORMAT_R32G32_FLOAT,
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}, {
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.vertex_buffer_index = 1,
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.src_offset = 0,
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.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
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}});
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fd3_ctx->blit_vbuf_state.vertexbuf.count = 2;
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fd3_ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
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fd3_ctx->blit_vbuf_state.vertexbuf.vb[0].buffer = fd3_ctx->blit_texcoord_vbuf;
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fd3_ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
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fd3_ctx->blit_vbuf_state.vertexbuf.vb[1].buffer = fd3_ctx->solid_vbuf;
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fd3_query_context_init(pctx);
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fd3_ctx->border_color_uploader = u_upload_create(pctx, 4096,
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@ -62,6 +62,18 @@ struct fd3_context {
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*/
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struct pipe_resource *blit_texcoord_vbuf;
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/* vertex state for solid_vbuf:
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* - solid_vbuf / 12 / R32G32B32_FLOAT
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*/
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struct fd_vertex_state solid_vbuf_state;
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/* vertex state for blit_prog:
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* - blit_texcoord_vbuf / 8 / R32G32_FLOAT
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* - solid_vbuf / 12 / R32G32B32_FLOAT
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*/
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struct fd_vertex_state blit_vbuf_state;
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/*
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* Border color layout *appears* to be as arrays of 0x40 byte
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* elements, with frag shader elements starting at (16 x 0x40).
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@ -47,26 +47,7 @@ static void
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emit_vertexbufs(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct ir3_shader_key key)
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{
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struct fd_vertex_stateobj *vtx = ctx->vtx;
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struct fd_vertexbuf_stateobj *vertexbuf = &ctx->vertexbuf;
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struct fd3_vertex_buf bufs[PIPE_MAX_ATTRIBS];
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unsigned i;
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if (!vtx->num_elements)
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return;
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for (i = 0; i < vtx->num_elements; i++) {
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struct pipe_vertex_element *elem = &vtx->pipe[i];
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struct pipe_vertex_buffer *vb =
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&vertexbuf->vb[elem->vertex_buffer_index];
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bufs[i].offset = vb->buffer_offset + elem->src_offset;
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bufs[i].stride = vb->stride;
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bufs[i].prsc = vb->buffer;
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bufs[i].format = elem->src_format;
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}
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->prog.vp, key),
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bufs, vtx->num_elements);
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->prog.vp, key), &ctx->vtx);
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}
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static void
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@ -75,7 +56,7 @@ draw_impl(struct fd_context *ctx, const struct pipe_draw_info *info,
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{
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fd3_emit_state(ctx, ring, info, &ctx->prog, key, dirty);
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if (dirty & FD_DIRTY_VTXBUF)
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if (dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
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emit_vertexbufs(ctx, ring, key);
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OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
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@ -185,11 +166,7 @@ fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
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fd3_emit_state(ctx, ring, NULL, &ctx->solid_prog, key, dirty);
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->solid_prog.vp, key),
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(struct fd3_vertex_buf[]) {{
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.prsc = fd3_ctx->solid_vbuf,
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.stride = 12,
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.format = PIPE_FORMAT_R32G32B32_FLOAT,
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}}, 1);
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&fd3_ctx->solid_vbuf_state);
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OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
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OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
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@ -320,11 +297,7 @@ fd3_clear(struct fd_context *ctx, unsigned buffers,
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OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->solid_prog.vp, key),
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(struct fd3_vertex_buf[]) {{
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.prsc = fd3_ctx->solid_vbuf,
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.stride = 12,
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.format = PIPE_FORMAT_R32G32B32_FLOAT,
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}}, 1);
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&fd3_ctx->solid_vbuf_state);
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fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
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@ -331,13 +331,15 @@ fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface *psurf
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void
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fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
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struct ir3_shader_variant *vp,
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struct fd3_vertex_buf *vbufs, uint32_t n)
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struct ir3_shader_variant *vp, struct fd_vertex_state *vtx)
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{
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uint32_t i, j, last = 0;
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uint32_t total_in = 0;
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unsigned n = MIN2(vtx->vtx->num_elements, vp->inputs_count);
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n = MIN2(n, vp->inputs_count);
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/* hw doesn't like to be configured for zero vbo's, it seems: */
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if (vtx->vtx->num_elements == 0)
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return;
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for (i = 0; i < n; i++)
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if (vp->inputs[i].compmask)
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@ -345,9 +347,11 @@ fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
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for (i = 0, j = 0; i <= last; i++) {
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if (vp->inputs[i].compmask) {
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struct pipe_resource *prsc = vbufs[i].prsc;
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struct fd_resource *rsc = fd_resource(prsc);
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enum pipe_format pfmt = vbufs[i].format;
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struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
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struct pipe_vertex_buffer *vb =
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&vtx->vertexbuf.vb[elem->vertex_buffer_index];
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struct fd_resource *rsc = fd_resource(vb->buffer);
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enum pipe_format pfmt = elem->src_format;
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enum a3xx_vtx_fmt fmt = fd3_pipe2vtx(pfmt);
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bool switchnext = (i != last);
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bool isint = util_format_is_pure_integer(pfmt);
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@ -357,11 +361,11 @@ fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
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OUT_PKT0(ring, REG_A3XX_VFD_FETCH(j), 2);
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OUT_RING(ring, A3XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
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A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vbufs[i].stride) |
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A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vb->stride) |
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COND(switchnext, A3XX_VFD_FETCH_INSTR_0_SWITCHNEXT) |
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A3XX_VFD_FETCH_INSTR_0_INDEXCODE(j) |
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A3XX_VFD_FETCH_INSTR_0_STEPRATE(1));
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OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 0, 0);
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OUT_RELOC(ring, rsc->bo, vb->buffer_offset + elem->src_offset, 0, 0);
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OUT_PKT0(ring, REG_A3XX_VFD_DECODE_INSTR(j), 1);
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OUT_RING(ring, A3XX_VFD_DECODE_INSTR_CONSTFILL |
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@ -46,21 +46,13 @@ void fd3_emit_constant(struct fd_ringbuffer *ring,
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void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
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struct pipe_surface *psurf);
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/* NOTE: this just exists because we don't have proper vertex/vertexbuf
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* state objs for clear, and mem2gmem/gmem2mem operations..
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*/
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struct fd3_vertex_buf {
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unsigned offset, stride;
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struct pipe_resource *prsc;
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enum pipe_format format;
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};
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void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
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struct ir3_shader_variant *vp,
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struct fd3_vertex_buf *vbufs, uint32_t n);
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struct ir3_shader_variant *vp, struct fd_vertex_state *vtx);
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void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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const struct pipe_draw_info *info, struct fd_program_stateobj *prog,
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struct ir3_shader_key key, uint32_t dirty);
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void fd3_emit_restore(struct fd_context *ctx);
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#endif /* FD3_EMIT_H */
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@ -185,11 +185,7 @@ emit_binning_workaround(struct fd_context *ctx)
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fd3_program_emit(ring, &ctx->solid_prog, key, false);
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->solid_prog.vp, key),
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(struct fd3_vertex_buf[]) {{
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.prsc = fd3_ctx->solid_vbuf,
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.stride = 12,
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.format = PIPE_FORMAT_R32G32B32_FLOAT,
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}}, 1);
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&fd3_ctx->solid_vbuf_state);
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OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 4);
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OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
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@ -410,11 +406,7 @@ fd3_emit_tile_gmem2mem(struct fd_context *ctx, struct fd_tile *tile)
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fd3_program_emit(ring, &ctx->solid_prog, key, false);
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->solid_prog.vp, key),
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(struct fd3_vertex_buf[]) {{
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.prsc = fd3_ctx->solid_vbuf,
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.stride = 12,
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.format = PIPE_FORMAT_R32G32B32_FLOAT,
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}}, 1);
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&fd3_ctx->solid_vbuf_state);
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if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
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uint32_t base = depth_base(ctx);
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@ -554,15 +546,7 @@ fd3_emit_tile_mem2gmem(struct fd_context *ctx, struct fd_tile *tile)
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fd3_program_emit(ring, &ctx->blit_prog, key, false);
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fd3_emit_vertex_bufs(ring, fd3_shader_variant(ctx->blit_prog.vp, key),
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(struct fd3_vertex_buf[]) {{
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.prsc = fd3_ctx->blit_texcoord_vbuf,
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.stride = 8,
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.format = PIPE_FORMAT_R32G32_FLOAT,
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}, {
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.prsc = fd3_ctx->solid_vbuf,
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.stride = 12,
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.format = PIPE_FORMAT_R32G32B32_FLOAT,
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}}, 2);
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&fd3_ctx->blit_vbuf_state);
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/* for gmem pitch/base calculations, we need to use the non-
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* truncated tile sizes:
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@ -83,6 +83,15 @@ struct fd_vertex_stateobj {
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unsigned num_elements;
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};
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/* group together the vertex and vertexbuf state.. for ease of passing
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* around, and because various internal operations (gmem<->mem, etc)
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* need their own vertex state:
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*/
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struct fd_vertex_state {
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struct fd_vertex_stateobj *vtx;
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struct fd_vertexbuf_stateobj vertexbuf;
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};
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/* Bitmask of stages in rendering that a particular query query is
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* active. Queries will be automatically started/stopped (generating
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* additional fd_hw_sample_period's) on entrance/exit from stages that
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@ -305,7 +314,7 @@ struct fd_context {
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struct fd_program_stateobj prog;
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struct fd_vertex_stateobj *vtx;
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struct fd_vertex_state vtx;
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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@ -314,7 +323,6 @@ struct fd_context {
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struct pipe_poly_stipple stipple;
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struct pipe_viewport_state viewport;
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struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
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struct fd_vertexbuf_stateobj vertexbuf;
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struct pipe_index_buffer indexbuf;
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/* GMEM/tile handling fxns: */
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@ -449,8 +449,8 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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static void
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fd_blitter_pipe_begin(struct fd_context *ctx)
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{
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx);
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
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util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
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util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
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@ -177,7 +177,7 @@ fd_set_vertex_buffers(struct pipe_context *pctx,
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const struct pipe_vertex_buffer *vb)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd_vertexbuf_stateobj *so = &ctx->vertexbuf;
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struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
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int i;
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/* on a2xx, pitch is encoded in the vtx fetch instruction, so
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@ -286,7 +286,7 @@ static void
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fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->vtx = hwcso;
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ctx->vtx.vtx = hwcso;
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ctx->dirty |= FD_DIRTY_VTXSTATE;
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}
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