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intel/fs: fix depth compute state for unchanged depth layout
There is no VK CTS exercising this case. If there was we would run into hangs as noticed in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26876 Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: mesa-stable Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26923>
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1 changed files with 11 additions and 1 deletions
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@ -7415,7 +7415,17 @@ computed_depth_mode(const nir_shader *shader)
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case FRAG_DEPTH_LAYOUT_LESS:
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return BRW_PSCDEPTH_ON_LE;
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case FRAG_DEPTH_LAYOUT_UNCHANGED:
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return BRW_PSCDEPTH_OFF;
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/* We initially set this to OFF, but having the shader write the
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* depth means we allocate register space in the SEND message. The
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* difference between the SEND register count and the OFF state
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* programming makes the HW hang.
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*
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* Removing the depth writes also leads to test failures. So use
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* LesserThanOrEqual, which fits writing the same value
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* (unchanged/equal).
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*
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*/
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return BRW_PSCDEPTH_ON_LE;
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}
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}
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return BRW_PSCDEPTH_OFF;
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