tu: Mark TU_CMD_DIRTY_COMPUTE_DESC_SETS after stomping

The rp_blit regstomping will stomp SP_CS_BINDLESS_BASE.  We need to
re-emit this state after stomping.

Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39819>
This commit is contained in:
Rob Clark 2026-02-17 10:49:24 -08:00 committed by Marge Bot
parent e9b1b46faf
commit 4b1cfc1b6a

View file

@ -7121,6 +7121,7 @@ tu_CmdBeginRenderPass2(VkCommandBuffer commandBuffer,
if (cmd->device->dbg_renderpass_stomp_cs) {
tu_cs_emit_call(&cmd->cs, cmd->device->dbg_renderpass_stomp_cs);
cmd->state.dirty |= TU_CMD_DIRTY_COMPUTE_DESC_SETS;
}
for (unsigned i = 0; i < pass->user_attachment_count; i++) {
@ -7327,6 +7328,7 @@ tu_CmdBeginRendering(VkCommandBuffer commandBuffer,
if (!resuming && cmd->device->dbg_renderpass_stomp_cs) {
tu_cs_emit_call(&cmd->cs, cmd->device->dbg_renderpass_stomp_cs);
cmd->state.dirty |= TU_CMD_DIRTY_COMPUTE_DESC_SETS;
}
/* We can't track LRZ across command buffer boundaries, so we have to
@ -9378,6 +9380,7 @@ tu_dispatch(struct tu_cmd_buffer *cmd,
*/
if (cmd->device->dbg_renderpass_stomp_cs) {
tu_cs_emit_state_ib(&cmd->cs, shader->state);
cmd->state.dirty |= TU_CMD_DIRTY_COMPUTE_DESC_SETS;
}
/* There appears to be a HW bug where in some rare circumstances it appears