mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-07 04:58:05 +02:00
Hook up buffer_objects implementation to DrawPixels for testing.
Not yet working.
This commit is contained in:
parent
17e4a7ea17
commit
4afd26982e
9 changed files with 170 additions and 160 deletions
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@ -7,6 +7,7 @@ LIBNAME = i915_dri.so
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DRIVER_SOURCES = \
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bufmgr_fake.c \
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intel_regions.c \
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intel_buffer_objects.c \
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intel_batchbuffer.c \
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intel_mipmap_tree.c \
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i915_tex_layout.c \
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@ -40,11 +40,6 @@ struct intel_buffer_object {
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GLuint buffer;
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};
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static inline struct intel_buffer_object *
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intel_buffer_object( struct gl_buffer_object *obj )
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{
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return (struct intel_buffer_object *)obj;
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}
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/* There is some duplication between mesa's bufferobjects and our
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* bufmgr buffers. Both have an integer handle and a hashtable to
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@ -62,7 +57,7 @@ static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx,
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/* XXX: We generate our own handle, which is different to 'name' above.
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*/
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bmGenBuffers(intel->bm, &obj->buffer, 1);
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bmGenBuffers(intel->bm, 1, &obj->buffer);
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return &obj->Base;
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}
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@ -70,20 +65,15 @@ static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx,
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static void intel_bufferobj_free( GLcontext *ctx,
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struct gl_buffer_object *obj )
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{
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/* Are the obj->Name tests necessary? Unfortunately yes, mesa
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* allocates a couple of gl_buffer_object structs statically, and
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* the Name == 0 test is the only way to identify them and avoid
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* casting them erroneously to our structs.
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*/
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if (obj->Name) {
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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if (intel_obj->buffer)
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bmDeleteBuffers( intel->bm, 1, &intel_obj->buffer );
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assert(intel_obj);
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if (intel_obj->buffer)
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bmDeleteBuffers( intel->bm, 1, &intel_obj->buffer );
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_mesa_free(obj);
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}
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_mesa_free(intel_obj);
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}
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@ -99,15 +89,14 @@ static void intel_bufferobj_data( GLcontext *ctx,
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GLenum usage,
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struct gl_buffer_object *obj )
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{
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if (obj->Name) {
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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/* XXX: do something useful with 'usage' (eg. populate flags
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* argument below)
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*/
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bmBufferData(intel->bm, obj->buffer, size, data, 0);
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}
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/* XXX: do something useful with 'usage' (eg. populate flags
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* argument below)
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*/
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assert(intel_obj);
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bmBufferData(intel->bm, intel_obj->buffer, size, data, 0);
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}
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@ -122,12 +111,11 @@ static void intel_bufferobj_subdata( GLcontext *ctx,
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const GLvoid * data,
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struct gl_buffer_object * obj )
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{
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if (obj->Name) {
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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bmBufferSubData(intel->bm, obj->buffer, size, data);
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}
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assert(intel_obj);
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bmBufferSubData(intel->bm, intel_obj->buffer, offset, size, data);
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}
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@ -138,16 +126,13 @@ static void *intel_bufferobj_map( GLcontext *ctx,
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GLenum access,
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struct gl_buffer_object *obj )
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{
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if (obj->Name) {
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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/* XXX: Translate access to flags arg below:
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*/
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return bmMapBuffer(intel->bm, intel_obj->buffer, 0);
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}
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return NULL;
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/* XXX: Translate access to flags arg below:
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*/
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assert(intel_obj);
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return bmMapBuffer(intel->bm, intel_obj->buffer, 0);
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}
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@ -155,37 +140,27 @@ static GLboolean intel_bufferobj_unmap( GLcontext *ctx,
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GLenum target,
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struct gl_buffer_object *obj )
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{
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if (obj->Name) {
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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return bmUnmapBuffer(intel->bm, intel_obj->buffer);
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}
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assert(intel_obj);
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bmUnmapBuffer(intel->bm, intel_obj->buffer);
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return GL_TRUE;
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}
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GLuint intel_bufferobj_buffer( struct gl_buffer_object *obj )
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GLuint intel_bufferobj_buffer( struct intel_buffer_object *intel_obj )
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{
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if (obj->Name) {
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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return intel_obj->buffer;
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}
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else {
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assert(0);
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return 0;
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}
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return intel_obj->buffer;
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}
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void intel_bufferobj_init( struct intel_context *intel )
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{
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GLcontext *ctx = &intel->ctx;
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ctx->Driver.NewBufferObject = intel_new_buffer_object;
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ctx->Driver.DeleteBuffer = intel_delete_buffer_object;
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ctx->Driver.BufferData = intel_buffer_data;
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ctx->Driver.BufferSubData = intel_buffer_subdata;
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ctx->Driver.MapBuffer = intel_buffer_map;
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ctx->Driver.UnmapBuffer = intel_buffer_unmap;
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ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
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ctx->Driver.DeleteBuffer = intel_bufferobj_free;
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ctx->Driver.BufferData = intel_bufferobj_data;
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ctx->Driver.BufferSubData = intel_bufferobj_subdata;
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ctx->Driver.MapBuffer = intel_bufferobj_map;
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ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
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}
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@ -32,14 +32,30 @@
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struct intel_context;
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struct gl_buffer_object;
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struct intel_buffer_object;
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/* Get the bm buffer associated with a GL bufferobject:
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*/
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GLuint intel_bufferobj_buffer( struct intel_context *intel,
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struct gl_buffer_object *obj );
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GLuint intel_bufferobj_buffer( struct intel_buffer_object *obj );
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/* Hook the bufferobject implementation into mesa:
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*/
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void intel_bufferobj_init( struct intel_context *intel );
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/* Are the obj->Name tests necessary? Unfortunately yes, mesa
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* allocates a couple of gl_buffer_object structs statically, and
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* the Name == 0 test is the only way to identify them and avoid
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* casting them erroneously to our structs.
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*/
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static inline struct intel_buffer_object *
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intel_buffer_object( struct gl_buffer_object *obj )
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{
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if (obj->Name)
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return (struct intel_buffer_object *)obj;
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else
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return NULL;
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}
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#endif
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@ -57,6 +57,7 @@
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#include "intel_blit.h"
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#include "intel_pixel.h"
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#include "intel_regions.h"
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#include "intel_buffer_objects.h"
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#include "bufmgr.h"
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@ -154,6 +155,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_ARB_texture_mirrored_repeat", NULL },
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{ "GL_ARB_texture_rectangle", NULL },
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{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
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{ "GL_ARB_pixel_buffer_object", NULL },
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{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
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{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
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{ "GL_EXT_blend_color", GL_EXT_blend_color_functions },
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@ -424,6 +426,7 @@ GLboolean intelInitContext( struct intel_context *intel,
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intelScreen->height);
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intel->batch = intel_batchbuffer_alloc( intel );
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intel_bufferobj_init( intel );
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if (intel->ctx.Mesa_DXTn) {
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_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
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@ -433,12 +436,6 @@ GLboolean intelInitContext( struct intel_context *intel,
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_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
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}
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/* driInitTextureObjects( ctx, & intel->swapped, */
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/* DRI_TEXMGR_DO_TEXTURE_1D | */
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/* DRI_TEXMGR_DO_TEXTURE_2D | */
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/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
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intel->prim.primitive = ~0;
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@ -1,42 +1,38 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portionsalloc
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "swrast/swrast.h"
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#include "intel_context.h"
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#include "intel_pixel.h"
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#include "intel_regions.h"
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#if 0
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struct intel_client_region *intel_pack_region( struct intel_context *intel,
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const struct gl_pixelstore_attrib *pack,
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GLenum format,
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GLenum type,
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GLvoid *pixels )
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{
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}
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struct intel_client_region *intel_unpack_region( struct intel_context *intel,
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const struct gl_pixelstore_attrib *pack,
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GLenum format,
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GLenum type,
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GLvoid *pixels )
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{
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GLint pitch = unpack->RowLength ? unpack->RowLength : width;
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/* XXX: Need to adjust pixels pointer for unpack->skip pixels/rows
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* offsets.
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*/
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}
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void release_client_region( struct intel_context *intel,
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struct intel_region *region )
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{
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}
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#endif
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GLboolean intel_check_color_per_fragment_ops( const GLcontext *ctx )
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GLboolean intel_check_blit_fragment_ops( const GLcontext *ctx )
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{
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return !(ctx->Color.AlphaEnabled ||
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ctx->Depth.Test ||
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@ -51,33 +47,29 @@ GLboolean intel_check_color_per_fragment_ops( const GLcontext *ctx )
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ctx->Texture._EnabledUnits);
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}
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#if 0
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/* The intel_region struct doesn't really do enough to capture the
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* format of the pixels in the region. For now this code assumes that
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* the region is a display surface and hence is either ARGB8888 or
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* RGB565.
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*/
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GLboolean intel_check_blit_format( struct intel_region *region,
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struct intel_client_region *client_region )
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GLenum type, GLenum format )
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{
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if (region->cpp == 4
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client_region->cpp == 4 &&
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client_region->type == GL_UNSIGNED_INT_8_8_8_8_REV &&
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client_region->format == GL_BGRA ) {
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if (region->cpp == 4 &&
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type == GL_UNSIGNED_INT_8_8_8_8_REV &&
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format == GL_BGRA ) {
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return GL_TRUE;
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}
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if (region->cpp == 2 &&
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client_region->cpp == 2 &&
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client_region->type == GL_UNSIGNED_INT_5_6_5_REV &&
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client_region->format == GL_BGR ) {
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type == GL_UNSIGNED_SHORT_5_6_5_REV &&
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format == GL_BGR ) {
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return GL_TRUE;
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}
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fprintf(stderr, "%s: request doesn't match pixel format\n", __FUNCTION__);
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return GL_FALSE;
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}
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#endif
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GLboolean intel_clip_to_framebuffer( GLcontext *ctx,
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@ -32,7 +32,11 @@
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void intelInitPixelFuncs( struct dd_function_table *functions );
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GLboolean intel_check_color_per_fragment_ops( const GLcontext *ctx );
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GLboolean intel_check_blit_fragment_ops( const GLcontext *ctx );
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GLboolean intel_check_blit_format( struct intel_region *region,
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GLenum type, GLenum format );
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GLboolean intel_clip_to_framebuffer( GLcontext *ctx,
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const GLframebuffer *buffer,
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@ -173,7 +173,7 @@ static GLboolean do_blit_copypixels( GLcontext *ctx,
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/* Copypixels can be more than a straight copy. Ensure all the
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* extra operations are disabled:
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*/
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if (!intel_check_color_per_fragment_ops(ctx) ||
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if (!intel_check_blit_fragment_ops(ctx) ||
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ctx->Pixel.ZoomX != 1.0F ||
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ctx->Pixel.ZoomY != 1.0F)
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return GL_FALSE;
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@ -1,6 +1,6 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@ -12,7 +12,7 @@
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* the following conditions:
|
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*
|
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* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
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* of the Software.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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@ -27,8 +27,10 @@
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#include "glheader.h"
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#include "enums.h"
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#include "image.h"
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#include "mtypes.h"
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#include "macros.h"
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#include "bufferobj.h"
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#include "swrast/swrast.h"
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#include "intel_screen.h"
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@ -38,6 +40,7 @@
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#include "intel_blit.h"
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#include "intel_regions.h"
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#include "intel_pixel.h"
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#include "intel_buffer_objects.h"
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#include "bufmgr.h"
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@ -118,6 +121,12 @@ static GLboolean do_texture_draw_pixels( struct intel_context *intel,
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* - uploads the whole image even if destination is clipped
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*
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* Need to benchmark.
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*
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* Given the questions about performance, implement for pbo's only.
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* This path is definitely a win if the pbo is already in agp. If it
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* turns out otherwise, we can add the code necessary to upload client
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* data to agp space before performing the blit. (Though it may turn
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* out to be better/simpler just to use the texture engine).
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*/
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static GLboolean do_blit_draw_pixels( struct intel_context *intel,
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GLint x, GLint y,
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@ -126,17 +135,36 @@ static GLboolean do_blit_draw_pixels( struct intel_context *intel,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels )
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{
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#if 0
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GLcontext *ctx = &intel->ctx;
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struct intel_region *dest = intel_drawbuf_region(intel);
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struct intel_region *src = NULL;
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struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
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GLuint src_offset;
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GLuint src_y = 0;
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GLuint rowLength;
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GLuint fence;
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if (INTEL_DEBUG & DEBUG_PIXEL)
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fprintf(stderr, "%s\n", __FUNCTION__);
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if (!src || !dest)
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if (!dest)
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return GL_FALSE;
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if (!intel_check_blit_format(dest, src))
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if (src) {
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/* This validation should be done by core mesa:
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*/
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if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
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format, type, pixels)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* PBO only for now:
|
||||
*/
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!intel_check_blit_format(dest, format, type))
|
||||
return GL_FALSE;
|
||||
|
||||
if (!intel_check_blit_fragment_ops(ctx))
|
||||
|
|
@ -145,30 +173,24 @@ static GLboolean do_blit_draw_pixels( struct intel_context *intel,
|
|||
if (ctx->Pixel.ZoomX != 1.0F)
|
||||
return GL_FALSE;
|
||||
|
||||
|
||||
|
||||
if (unpack->RowLength > 0)
|
||||
rowLength = unpack->RowLength;
|
||||
else
|
||||
rowLength = width;
|
||||
|
||||
if (ctx->Pixel.ZoomY == -1.0F)
|
||||
y -= height;
|
||||
y -= height;
|
||||
else if (ctx->Pixel.ZoomY == 1.0F) {
|
||||
src_pitch = -src_pitch;
|
||||
rowLength = -rowLength;
|
||||
src_y += height;
|
||||
}
|
||||
else
|
||||
return GL_FALSE;
|
||||
|
||||
|
||||
if (unpack->BufferObj->Name) {
|
||||
src = intel_bufferobj_unpack_region(intel, unpack,
|
||||
width, height,
|
||||
format, type,
|
||||
unpack->BufferObj);
|
||||
src_offset = (unsigned long)pixels;
|
||||
}
|
||||
else {
|
||||
src = intel_client_unpack_region(intel, unpack,
|
||||
width, height,
|
||||
format, type, pixels);
|
||||
src_offset = 0;
|
||||
}
|
||||
|
||||
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
|
||||
format, type, 0, 0, 0);
|
||||
|
||||
intelFlush( &intel->ctx );
|
||||
LOCK_HARDWARE( intel );
|
||||
|
|
@ -177,40 +199,43 @@ static GLboolean do_blit_draw_pixels( struct intel_context *intel,
|
|||
int nbox = dPriv->numClipRects;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t rect;
|
||||
drm_clip_rect_t dest_rect;
|
||||
int i;
|
||||
|
||||
y = dPriv->h - y - height; /* convert from gl to hardware coords */
|
||||
x += dPriv->x;
|
||||
y += dPriv->y;
|
||||
|
||||
dest_rect.x1 = x;
|
||||
dest_rect.y1 = y;
|
||||
dest_rect.x2 = x + width;
|
||||
dest_rect.y2 = y + height;
|
||||
|
||||
for (i = 0 ; i < nbox ; i++ )
|
||||
{
|
||||
if (!intel_intersect_cliprects(rect, db_rect, &box[i]))
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
intelEmitCopyBlit( intel,
|
||||
intel->intelScreen->cpp,
|
||||
src->pitch, src->buffer, src_offset,
|
||||
dst->pitch, dst->buffer, 0,
|
||||
rect->x1 - x,
|
||||
rect->y1 - y,
|
||||
rect->x1,
|
||||
rect->y1,
|
||||
rect->x2 - rect->x1,
|
||||
rect->y2 - rect->y1 );
|
||||
dest->cpp,
|
||||
rowLength * dest->cpp,
|
||||
intel_bufferobj_buffer(src), src_offset,
|
||||
dest->pitch,
|
||||
dest->buffer, 0,
|
||||
rect.x1 - x,
|
||||
rect.y1 + src_y - (y * ctx->Pixel.ZoomY),
|
||||
rect.x1,
|
||||
rect.y1,
|
||||
rect.x2 - rect.x1,
|
||||
rect.y2 - rect.y1 );
|
||||
}
|
||||
}
|
||||
|
||||
intel_release_unpack_region( intel, src );
|
||||
fence = intel_batchbuffer_flush( intel->batch );
|
||||
UNLOCK_HARDWARE( intel );
|
||||
|
||||
bmWaitFence(intel->bm, fence);
|
||||
intel_region_release(intel, &src);
|
||||
#endif
|
||||
|
||||
return GL_FALSE;
|
||||
bmFinishFence(intel->bm, fence);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -305,11 +305,11 @@ static void intelTexImage(GLcontext *ctx,
|
|||
texImage->Data = malloc(sizeInBytes);
|
||||
}
|
||||
|
||||
fprintf(stderr,
|
||||
"Upload image %dx%dx%d row_len %x "
|
||||
"pitch %x depth_pitch %x\n",
|
||||
width, height, depth,
|
||||
width * texelBytes, dstRowStride, dstImageStride);
|
||||
if (INTEL_DEBUG & DEBUG_TEXTURE)
|
||||
_mesa_printf("Upload image %dx%dx%d row_len %x "
|
||||
"pitch %x depth_pitch %x\n",
|
||||
width, height, depth,
|
||||
width * texelBytes, dstRowStride, dstImageStride);
|
||||
|
||||
/* Copy data. Would like to know when it's ok for us to eg. use
|
||||
* the blitter to copy. Or, use the hardware to do the format
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue