ilo: better readability and doc for texture flags

Improve comments for the flags, and explicitly separate their uses in slice
flags and resolve flags.
This commit is contained in:
Chia-I Wu 2014-02-20 13:51:03 +08:00
parent cb8a0d2be1
commit 4afb8a7fb5
3 changed files with 58 additions and 36 deletions

View file

@ -143,7 +143,7 @@ void
ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
struct pipe_resource *res, unsigned level,
unsigned first_slice, unsigned num_slices,
unsigned flags)
unsigned resolve_flags)
{
struct ilo_texture *tex = ilo_texture(res);
const unsigned any_reader =
@ -158,15 +158,15 @@ ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
assert(tex->base.target != PIPE_BUFFER &&
ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices));
if (flags & ILO_TEXTURE_RENDER_WRITE) {
if (resolve_flags & ILO_TEXTURE_RENDER_WRITE) {
/*
* When ILO_TEXTURE_RENDER_WRITE is set, there can be no reader. We
* need to perform a HiZ Buffer Resolve in case the resource was
* previously written by another writer, unless this is a clear.
*/
assert(!(flags & (other_writers | any_reader)));
assert(!(resolve_flags & (other_writers | any_reader)));
if (!(flags & ILO_TEXTURE_CLEAR)) {
if (!(resolve_flags & ILO_TEXTURE_CLEAR)) {
for (i = 0; i < num_slices; i++) {
const struct ilo_texture_slice *slice =
ilo_texture_get_slice(tex, level, first_slice + i);
@ -178,8 +178,9 @@ ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
}
}
}
else if ((flags & any_reader) ||
((flags & other_writers) && !(flags & ILO_TEXTURE_CLEAR))) {
else if ((resolve_flags & any_reader) ||
((resolve_flags & other_writers) &&
!(resolve_flags & ILO_TEXTURE_CLEAR))) {
/*
* When there is at least a reader or writer, we need to perform a
* Depth Buffer Resolve in case the resource was previously written

View file

@ -39,16 +39,16 @@ void
ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
struct pipe_resource *res, unsigned level,
unsigned first_slice, unsigned num_slices,
unsigned flags);
unsigned resolve_flags);
static inline void
ilo_blit_resolve_slices(struct ilo_context *ilo,
struct pipe_resource *res, unsigned level,
unsigned first_slice, unsigned num_slices,
unsigned flags)
unsigned resolve_flags)
{
struct ilo_texture *tex;
unsigned flag_mask;
unsigned slice_mask;
if (res->target == PIPE_BUFFER)
return;
@ -63,38 +63,27 @@ ilo_blit_resolve_slices(struct ilo_context *ilo,
if (!ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices))
return;
/*
* flags may be
*
* - ILO_TEXTURE_CPU_{READ,WRITE} (transfer)
* - ILO_TEXTURE_BLT_{READ,WRITE} (BLT copy or clear)
* - ILO_TEXTURE_RENDER_{READ,WRITE} (sample or render)
* - ILO_TEXTURE_CLEAR
*
* It is assumed there is at most one writer, and that readers read before
* writers write.
*/
if (ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices)) {
ilo_blit_resolve_slices_for_hiz(ilo, res, level,
first_slice, num_slices, flags);
first_slice, num_slices, resolve_flags);
}
/* clear writers and clear state that are not set */
flag_mask =
slice_mask =
ILO_TEXTURE_CPU_WRITE |
ILO_TEXTURE_BLT_WRITE |
ILO_TEXTURE_RENDER_WRITE;
if (flags & flag_mask)
flag_mask |= ILO_TEXTURE_CLEAR;
/* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */
if (resolve_flags & slice_mask)
slice_mask |= ILO_TEXTURE_CLEAR;
ilo_texture_set_slice_flags(tex, level,
first_slice, num_slices, flag_mask, flags);
first_slice, num_slices, slice_mask, resolve_flags);
}
static inline void
ilo_blit_resolve_resource(struct ilo_context *ilo,
struct pipe_resource *res,
unsigned flags)
unsigned resolve_flags)
{
unsigned lv;
@ -102,14 +91,14 @@ ilo_blit_resolve_resource(struct ilo_context *ilo,
const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
u_minify(res->depth0, lv) : res->array_size;
ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, flags);
ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags);
}
}
static inline void
ilo_blit_resolve_surface(struct ilo_context *ilo,
struct pipe_surface *surf,
unsigned flags)
unsigned resolve_flags)
{
if (surf->texture->target == PIPE_BUFFER)
return;
@ -117,32 +106,32 @@ ilo_blit_resolve_surface(struct ilo_context *ilo,
ilo_blit_resolve_slices(ilo, surf->texture,
surf->u.tex.level, surf->u.tex.first_layer,
surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
flags);
resolve_flags);
}
static inline void
ilo_blit_resolve_transfer(struct ilo_context *ilo,
const struct pipe_transfer *xfer)
{
unsigned flags = 0;
unsigned resolve_flags = 0;
if (xfer->resource->target == PIPE_BUFFER)
return;
if (xfer->usage & PIPE_TRANSFER_READ)
flags |= ILO_TEXTURE_CPU_READ;
resolve_flags |= ILO_TEXTURE_CPU_READ;
if (xfer->usage & PIPE_TRANSFER_WRITE)
flags |= ILO_TEXTURE_CPU_WRITE;
resolve_flags |= ILO_TEXTURE_CPU_WRITE;
ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
xfer->box.z, xfer->box.depth, flags);
xfer->box.z, xfer->box.depth, resolve_flags);
}
static inline void
ilo_blit_resolve_view(struct ilo_context *ilo,
const struct pipe_sampler_view *view)
{
const unsigned flags = ILO_TEXTURE_RENDER_READ;
const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ;
unsigned lv;
if (view->texture->target == PIPE_BUFFER)
@ -161,7 +150,7 @@ ilo_blit_resolve_view(struct ilo_context *ilo,
}
ilo_blit_resolve_slices(ilo, view->texture,
lv, first_slice, num_slices, flags);
lv, first_slice, num_slices, resolve_flags);
}
}

View file

@ -34,13 +34,45 @@
#include "ilo_screen.h"
enum ilo_texture_flags {
/*
* Possible writers of a texture. There can be at most one writer at any
* time.
*
* Wine set in resolve flags (in ilo_blit_resolve_slices()), they indicate
* the new writer. When set in slice flags (ilo_texture_slice::flags),
* they indicate the writer since last resolve.
*/
ILO_TEXTURE_RENDER_WRITE = 1 << 0,
ILO_TEXTURE_BLT_WRITE = 1 << 1,
ILO_TEXTURE_CPU_WRITE = 1 << 2,
/*
* Possible readers of a texture. There may be multiple readers at any
* time.
*
* When set in resolve flags, they indicate the new readers. They are
* never set in slice flags.
*/
ILO_TEXTURE_RENDER_READ = 1 << 3,
ILO_TEXTURE_BLT_READ = 1 << 4,
ILO_TEXTURE_CPU_READ = 1 << 5,
/*
* Set when the texture is cleared.
*
* When set in resolve flags, the new writer will clear. When set in slice
* flags, the slice has been cleared.
*/
ILO_TEXTURE_CLEAR = 1 << 6,
/*
* Set when HiZ can be enabled.
*
* It is never set in resolve flags. When set in slice flags, the slice
* can have HiZ enabled. It is to be noted that this bit is always set for
* either all or none of the slices in a level, allowing quick check in
* case of layered rendering.
*/
ILO_TEXTURE_HIZ = 1 << 7,
};