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docs: update the default mesa shader cache dir
We renamed the dir in commit 28b326238b, this just updates the
website to reflect the change.
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1 changed files with 2 additions and 2 deletions
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@ -146,8 +146,8 @@ your system. For example under the default settings you may end up with a 1GB
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cache for x86_64 and another 1GB cache for i386.
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<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
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for the on-disk cache of compiled GLSL programs. If this variable is
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not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
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that variable is set), or else within .cache/mesa within the user's
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not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
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that variable is set), or else within .cache/mesa_shader_cache within the user's
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home directory.
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<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
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<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
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