mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 07:48:07 +02:00
mesa: create copy uniform to storage helpers
These will be used in the following patch to allow copying directly to the param list when packing is enabled. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
edded12376
commit
4a7c5c079b
1 changed files with 91 additions and 63 deletions
|
|
@ -1029,6 +1029,42 @@ _mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
|
|||
ctx->NewDriverState |= new_driver_state;
|
||||
}
|
||||
|
||||
static void
|
||||
copy_uniforms_to_storage(struct gl_uniform_storage *uni,
|
||||
struct gl_context *ctx, GLsizei count,
|
||||
const GLvoid *values, const int size_mul,
|
||||
const unsigned offset, const unsigned components,
|
||||
enum glsl_base_type basicType)
|
||||
{
|
||||
if (!uni->type->is_boolean() && !uni->is_bindless) {
|
||||
memcpy(&uni->storage[size_mul * components * offset], values,
|
||||
sizeof(uni->storage[0]) * components * count * size_mul);
|
||||
} else if (uni->is_bindless) {
|
||||
const union gl_constant_value *src =
|
||||
(const union gl_constant_value *) values;
|
||||
GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i;
|
||||
const unsigned elems = components * count;
|
||||
|
||||
for (unsigned i = 0; i < elems; i++) {
|
||||
dst[i] = src[i].i;
|
||||
}
|
||||
} else {
|
||||
const union gl_constant_value *src =
|
||||
(const union gl_constant_value *) values;
|
||||
union gl_constant_value *dst = &uni->storage[components * offset];
|
||||
const unsigned elems = components * count;
|
||||
|
||||
for (unsigned i = 0; i < elems; i++) {
|
||||
if (basicType == GLSL_TYPE_FLOAT) {
|
||||
dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0;
|
||||
} else {
|
||||
dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called via glUniform*() functions.
|
||||
*/
|
||||
|
|
@ -1091,32 +1127,8 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
|
|||
|
||||
/* Store the data in the "actual type" backing storage for the uniform.
|
||||
*/
|
||||
if (!uni->type->is_boolean() && !uni->is_bindless) {
|
||||
memcpy(&uni->storage[size_mul * components * offset], values,
|
||||
sizeof(uni->storage[0]) * components * count * size_mul);
|
||||
} else if (uni->is_bindless) {
|
||||
const union gl_constant_value *src =
|
||||
(const union gl_constant_value *) values;
|
||||
GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i;
|
||||
const unsigned elems = components * count;
|
||||
|
||||
for (unsigned i = 0; i < elems; i++) {
|
||||
dst[i] = src[i].i;
|
||||
}
|
||||
} else {
|
||||
const union gl_constant_value *src =
|
||||
(const union gl_constant_value *) values;
|
||||
union gl_constant_value *dst = &uni->storage[components * offset];
|
||||
const unsigned elems = components * count;
|
||||
|
||||
for (unsigned i = 0; i < elems; i++) {
|
||||
if (basicType == GLSL_TYPE_FLOAT) {
|
||||
dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0;
|
||||
} else {
|
||||
dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
copy_uniforms_to_storage(uni, ctx, count, values, size_mul, offset,
|
||||
components, basicType);
|
||||
|
||||
_mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
|
||||
|
||||
|
|
@ -1208,6 +1220,56 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
copy_uniform_matrix_to_storage(struct gl_uniform_storage *const uni,
|
||||
GLsizei count, const void *values,
|
||||
const unsigned size_mul, const unsigned offset,
|
||||
const unsigned components,
|
||||
const unsigned vectors, bool transpose,
|
||||
unsigned cols, unsigned rows,
|
||||
enum glsl_base_type basicType)
|
||||
{
|
||||
const unsigned elements = components * vectors;
|
||||
|
||||
if (!transpose) {
|
||||
memcpy(&uni->storage[size_mul * elements * offset], values,
|
||||
sizeof(uni->storage[0]) * elements * count * size_mul);
|
||||
} else if (basicType == GLSL_TYPE_FLOAT) {
|
||||
/* Copy and transpose the matrix.
|
||||
*/
|
||||
const float *src = (const float *)values;
|
||||
float *dst = &uni->storage[elements * offset].f;
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned r = 0; r < rows; r++) {
|
||||
for (unsigned c = 0; c < cols; c++) {
|
||||
dst[(c * components) + r] = src[c + (r * vectors)];
|
||||
}
|
||||
}
|
||||
|
||||
dst += elements;
|
||||
src += elements;
|
||||
}
|
||||
} else {
|
||||
assert(basicType == GLSL_TYPE_DOUBLE);
|
||||
const double *src = (const double *)values;
|
||||
double *dst = (double *)&uni->storage[elements * offset].f;
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned r = 0; r < rows; r++) {
|
||||
for (unsigned c = 0; c < cols; c++) {
|
||||
dst[(c * components) + r] = src[c + (r * vectors)];
|
||||
}
|
||||
}
|
||||
|
||||
dst += elements;
|
||||
src += elements;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called by glUniformMatrix*() functions.
|
||||
* Note: cols=2, rows=4 ==> array[2] of vec4
|
||||
|
|
@ -1307,43 +1369,9 @@ _mesa_uniform_matrix(GLint location, GLsizei count,
|
|||
|
||||
/* Store the data in the "actual type" backing storage for the uniform.
|
||||
*/
|
||||
const unsigned elements = components * vectors;
|
||||
|
||||
if (!transpose) {
|
||||
memcpy(&uni->storage[size_mul * elements * offset], values,
|
||||
sizeof(uni->storage[0]) * elements * count * size_mul);
|
||||
} else if (basicType == GLSL_TYPE_FLOAT) {
|
||||
/* Copy and transpose the matrix.
|
||||
*/
|
||||
const float *src = (const float *)values;
|
||||
float *dst = &uni->storage[elements * offset].f;
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned r = 0; r < rows; r++) {
|
||||
for (unsigned c = 0; c < cols; c++) {
|
||||
dst[(c * components) + r] = src[c + (r * vectors)];
|
||||
}
|
||||
}
|
||||
|
||||
dst += elements;
|
||||
src += elements;
|
||||
}
|
||||
} else {
|
||||
assert(basicType == GLSL_TYPE_DOUBLE);
|
||||
const double *src = (const double *)values;
|
||||
double *dst = (double *)&uni->storage[elements * offset].f;
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned r = 0; r < rows; r++) {
|
||||
for (unsigned c = 0; c < cols; c++) {
|
||||
dst[(c * components) + r] = src[c + (r * vectors)];
|
||||
}
|
||||
}
|
||||
|
||||
dst += elements;
|
||||
src += elements;
|
||||
}
|
||||
}
|
||||
copy_uniform_matrix_to_storage(uni, count, values, size_mul, offset,
|
||||
components, vectors, transpose, cols, rows,
|
||||
basicType);
|
||||
|
||||
_mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue