lima: use nir_lower_alu_width to lower vector compare

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40197>
This commit is contained in:
Georg Lehmann 2026-03-03 15:29:03 +01:00 committed by Marge Bot
parent c40e496361
commit 4a794ddaef

View file

@ -81,7 +81,6 @@ static const nir_shader_compiler_options fs_nir_options = {
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_bitops = true,
.lower_vector_cmp = true,
.force_indirect_unrolling = (nir_var_shader_out | nir_var_function_temp),
.force_indirect_unrolling_sampler = true,
.max_unroll_iterations = 32,
@ -173,6 +172,18 @@ lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_ball_fequal2:
case nir_op_ball_fequal3:
case nir_op_ball_fequal4:
case nir_op_bany_fnequal2:
case nir_op_bany_fnequal3:
case nir_op_bany_fnequal4:
case nir_op_ball_iequal2:
case nir_op_ball_iequal3:
case nir_op_ball_iequal4:
case nir_op_bany_inequal2:
case nir_op_bany_inequal3:
case nir_op_bany_inequal4:
case nir_op_frcp:
/* nir_op_idiv is lowered to frcp by lower_int_to_floats which
* will be run later, so lower idiv here