i965: increase number of texture samplers to 16

This lets GLSL shaders use up to 16 samplers.
Fixed function is still limited to 8 textures.
Tested with progs/glsl/samplers.c
This commit is contained in:
Brian Paul 2009-01-01 14:04:57 -07:00
parent 3b891a502b
commit 4a6ad999ea
2 changed files with 5 additions and 3 deletions

View file

@ -32,6 +32,7 @@
#include "main/imports.h"
#include "main/api_noop.h"
#include "main/macros.h"
#include "main/vtxfmt.h"
#include "main/simple_list.h"
#include "shader/shader_api.h"
@ -128,9 +129,10 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
/* Advertise the full hardware capabilities. The new memory

View file

@ -238,7 +238,7 @@ struct brw_vs_ouput_sizes {
};
#define BRW_MAX_TEX_UNIT 8
#define BRW_MAX_TEX_UNIT 16
#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS
enum brw_cache_id {