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i965: increase number of texture samplers to 16
This lets GLSL shaders use up to 16 samplers. Fixed function is still limited to 8 textures. Tested with progs/glsl/samplers.c
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parent
3b891a502b
commit
4a6ad999ea
2 changed files with 5 additions and 3 deletions
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@ -32,6 +32,7 @@
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#include "main/imports.h"
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#include "main/api_noop.h"
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#include "main/macros.h"
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#include "main/vtxfmt.h"
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#include "main/simple_list.h"
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#include "shader/shader_api.h"
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@ -128,9 +129,10 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
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TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
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ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
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ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
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ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
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ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
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ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
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ctx->Const.MaxTextureImageUnits);
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ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
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/* Advertise the full hardware capabilities. The new memory
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@ -238,7 +238,7 @@ struct brw_vs_ouput_sizes {
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};
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#define BRW_MAX_TEX_UNIT 8
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#define BRW_MAX_TEX_UNIT 16
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#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS
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enum brw_cache_id {
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