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anv: Revise PhysicalDeviceFeatures and remove FINISHME
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1 changed files with 8 additions and 8 deletions
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@ -339,13 +339,13 @@ void anv_GetPhysicalDeviceFeatures(
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VkPhysicalDevice physicalDevice,
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VkPhysicalDeviceFeatures* pFeatures)
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{
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anv_finishme("Get correct values for PhysicalDeviceFeatures");
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ANV_FROM_HANDLE(anv_physical_device, pdevice, physicalDevice);
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*pFeatures = (VkPhysicalDeviceFeatures) {
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.robustBufferAccess = true,
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.fullDrawIndexUint32 = false,
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.fullDrawIndexUint32 = true,
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.imageCubeArray = false,
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.independentBlend = false,
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.independentBlend = pdevice->info->gen >= 8,
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.geometryShader = true,
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.tessellationShader = false,
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.sampleRateShading = false,
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@ -365,18 +365,18 @@ void anv_GetPhysicalDeviceFeatures(
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.textureCompressionETC2 = true,
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.textureCompressionASTC_LDR = true,
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.textureCompressionBC = true,
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.occlusionQueryPrecise = false, /* FINISHME */
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = true,
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.vertexPipelineStoresAndAtomics = false,
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.vertexPipelineStoresAndAtomics = pdevice->info->gen >= 8,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = true,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = false,
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.shaderStorageImageMultisample = false,
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.shaderUniformBufferArrayDynamicIndexing = true,
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.shaderSampledImageArrayDynamicIndexing = false,
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.shaderStorageBufferArrayDynamicIndexing = false,
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderSampledImageArrayDynamicIndexing = true,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderStorageImageReadWithoutFormat = false,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderClipDistance = false,
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