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mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
The code is no longer relevant. Note: this driver is probably broken now. There's no implementation of ctx->Driver.Map/UnmapRenderbuffer().
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1 changed files with 0 additions and 50 deletions
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@ -939,54 +939,6 @@ wmesa_renderbuffer_storage(struct gl_context *ctx,
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}
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/**
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* Plug in the Get/PutRow/Values functions for a renderbuffer depending
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* on if we're drawing to the front or back color buffer.
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*/
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static void
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wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
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int cColorBits, int double_buffer)
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{
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if (double_buffer) {
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/* back buffer */
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/* Picking the correct span functions is important because
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* the DIB was allocated with the indicated depth. */
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switch(pixelformat) {
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case PF_5R6G5B:
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rb->PutRow = write_rgba_span_16;
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rb->PutValues = write_rgba_pixels_16;
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rb->GetRow = read_rgba_span_16;
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rb->GetValues = read_rgba_pixels_16;
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break;
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case PF_8R8G8B:
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if (cColorBits == 24)
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{
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rb->PutRow = write_rgba_span_24;
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rb->PutValues = write_rgba_pixels_24;
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rb->GetRow = read_rgba_span_24;
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rb->GetValues = read_rgba_pixels_24;
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}
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else
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{
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rb->PutRow = write_rgba_span_32;
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rb->PutValues = write_rgba_pixels_32;
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rb->GetRow = read_rgba_span_32;
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rb->GetValues = read_rgba_pixels_32;
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}
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break;
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default:
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break;
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}
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}
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else {
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/* front buffer (actual Windows window) */
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rb->PutRow = write_rgba_span_front;
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rb->PutValues = write_rgba_pixels_front;
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rb->GetRow = read_rgba_span_front;
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rb->GetValues = read_rgba_pixels_front;
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}
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}
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/**
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* Called by ctx->Driver.ResizeBuffers()
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* Resize the front/back colorbuffers to match the latest window size.
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@ -1275,11 +1227,9 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc)
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if (visual->doubleBufferMode == 1) {
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rb = wmesa_new_renderbuffer();
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_mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
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wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
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}
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rb = wmesa_new_renderbuffer();
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_mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
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wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
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/* Let Mesa own the Depth, Stencil, and Accum buffers */
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_swrast_add_soft_renderbuffers(&pwfb->Base,
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