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glsl: add SYSTEM_VALUE_VERTEX_CNT
Used internally in freedreno/ir3 to calc stream-out position. Seems like a generic enough way to implement stream-out (using str instrs), plus it avoids compiler warnings by sneaking in a non-enum value in switch statements. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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2 changed files with 7 additions and 0 deletions
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@ -169,6 +169,7 @@ const char * gl_system_value_name(gl_system_value sysval)
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ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
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ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
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ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
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ENUM(SYSTEM_VALUE_VERTEX_CNT),
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};
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return NAME(sysval);
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}
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@ -412,6 +412,12 @@ typedef enum
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SYSTEM_VALUE_WORK_GROUP_ID,
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/*@}*/
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/**
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* Driver internal vertex-count, used (for example) for drivers to
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* calculate stride for stream-out outputs. Not externally visible.
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*/
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SYSTEM_VALUE_VERTEX_CNT,
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SYSTEM_VALUE_MAX /**< Number of values */
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} gl_system_value;
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