nvc0: don't apply base vertex to per-instance arrays

This commit is contained in:
Christoph Bumiller 2011-01-21 16:46:36 +01:00
parent c18aa3c73f
commit 49f16c96f1

View file

@ -217,6 +217,7 @@ nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
struct push_context ctx;
unsigned i, index_size;
unsigned inst = info->instance_count;
boolean apply_bias = info->indexed && info->index_bias;
ctx.chan = nvc0->screen->base.channel;
ctx.translate = nvc0->vertex->translate;
@ -230,7 +231,8 @@ nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
data = nvc0_resource_map_offset(nvc0, res,
vb->buffer_offset, NOUVEAU_BO_RD);
if (info->indexed)
if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i))))
data += info->index_bias * vb->stride;
ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0);