mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 00:58:05 +02:00
remove ^M chars, disable shading language extensions
This commit is contained in:
parent
3e8efc3753
commit
49e74989c3
1 changed files with 26 additions and 26 deletions
|
|
@ -56,7 +56,7 @@ static const struct {
|
|||
{ OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
|
||||
{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
|
||||
{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
|
||||
{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
|
||||
{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
|
||||
{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
|
||||
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
|
||||
{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
|
||||
|
|
@ -178,9 +178,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
|||
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
|
||||
#if FEATURE_ARB_fragment_program
|
||||
ctx->Extensions.ARB_fragment_program = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_fragment_shader
|
||||
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_fragment_shader
|
||||
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
|
||||
#endif
|
||||
/*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
|
||||
ctx->Extensions.ARB_imaging = GL_TRUE;
|
||||
|
|
@ -188,13 +188,13 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
|||
#if FEATURE_ARB_occlusion_query
|
||||
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.ARB_point_sprite = GL_TRUE;
|
||||
#if FEATURE_ARB_shader_objects
|
||||
ctx->Extensions.ARB_shader_objects = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_shading_language_100
|
||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.ARB_point_sprite = GL_TRUE;
|
||||
#if 0 && FEATURE_ARB_shader_objects
|
||||
ctx->Extensions.ARB_shader_objects = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_shading_language_100
|
||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.ARB_shadow = GL_TRUE;
|
||||
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
|
||||
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
|
||||
|
|
@ -206,9 +206,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
|||
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
|
||||
#if FEATURE_ARB_vertex_program
|
||||
ctx->Extensions.ARB_vertex_program = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_vertex_shader
|
||||
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_vertex_shader
|
||||
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
|
||||
|
|
@ -364,21 +364,21 @@ void
|
|||
_mesa_enable_2_0_extensions(GLcontext *ctx)
|
||||
{
|
||||
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
|
||||
#if FEATURE_ARB_fragment_shader
|
||||
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_fragment_shader
|
||||
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.ARB_point_sprite = GL_TRUE;
|
||||
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
|
||||
#if FEATURE_ARB_shader_objects
|
||||
ctx->Extensions.ARB_shader_objects = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_ARB_shading_language_100
|
||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_shader_objects
|
||||
ctx->Extensions.ARB_shader_objects = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_shading_language_100
|
||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||
#endif
|
||||
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
|
||||
#if FEATURE_ARB_vertex_shader
|
||||
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
|
||||
#endif
|
||||
#if 0 && FEATURE_ARB_vertex_shader
|
||||
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue