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zink: always use 32bit sample ops
while some (tg4) sample ops can use different bit sizes in spirv, most cannot, and all the shader variables are always emitted as 32bit, so ensure the 32bit type is always what's being used for sampling cc: mesa-stable Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17427>
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1 changed files with 3 additions and 5 deletions
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@ -3588,9 +3588,7 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
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}
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SpvId actual_dest_type;
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if (dref && tex->op != nir_texop_tg4)
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actual_dest_type =
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spirv_builder_type_float(&ctx->builder,
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nir_dest_bit_size(tex->dest));
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actual_dest_type = spirv_builder_type_float(&ctx->builder, 32);
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else {
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unsigned num_components = nir_dest_num_components(tex->dest);
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switch (nir_alu_type_get_base_type(tex->dest_type)) {
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@ -3624,10 +3622,10 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
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if (tex->op == nir_texop_tg4) {
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if (const_offset)
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spirv_builder_emit_cap(&ctx->builder, SpvCapabilityImageGatherExtended);
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actual_dest_type = dest_type;
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result = spirv_builder_emit_image_gather(&ctx->builder, dest_type,
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result = spirv_builder_emit_image_gather(&ctx->builder, actual_dest_type,
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load, coord, emit_uint_const(ctx, 32, tex->component),
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lod, sample, const_offset, offset, dref, tex->is_sparse);
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actual_dest_type = dest_type;
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} else
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result = spirv_builder_emit_image_fetch(&ctx->builder, actual_dest_type,
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image, coord, lod, sample, const_offset, offset, tex->is_sparse);
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