st/mesa: move the logic of all_varyings_in_vbos into st_update_array

The function was pretty slow. This brings a substantial decrease in draw
call overhead when min/max index bounds are not needed:

Before:  DrawElements (1 VBO) w/ no state change:          5.75 million
After:   DrawElements (1 VBO) w/ no state change:          7.03 million

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-05-08 02:15:08 +02:00
parent 94506e5642
commit 49c326420e
3 changed files with 12 additions and 25 deletions

View file

@ -555,6 +555,9 @@ setup_interleaved_attribs(struct st_context *st,
vbuffer.is_user_buffer = !!low_addr; /* if NULL, then unbind */
vbuffer.buffer_offset = 0;
vbuffer.stride = stride;
if (low_addr)
st->draw_needs_minmax_index = true;
}
set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0,
@ -647,6 +650,9 @@ setup_non_interleaved_attribs(struct st_context *st,
vbuffer[bufidx].buffer.user = array->Ptr;
vbuffer[bufidx].is_user_buffer = true;
vbuffer[bufidx].buffer_offset = 0;
if (!array->InstanceDivisor)
st->draw_needs_minmax_index = true;
}
}
@ -681,6 +687,7 @@ void st_update_array(struct st_context *st)
unsigned num_inputs;
st->vertex_array_out_of_memory = FALSE;
st->draw_needs_minmax_index = false;
/* No drawing has been done yet, so do nothing. */
if (!arrays)

View file

@ -120,7 +120,7 @@ struct st_context
* on glViewpport calls, this is set via a option.
*/
boolean invalidate_on_gl_viewport;
boolean draw_needs_minmax_index;
boolean vertex_array_out_of_memory;
/* Some state is contained in constant objects.

View file

@ -66,25 +66,6 @@
#include "cso_cache/cso_context.h"
/**
* This is very similar to vbo_all_varyings_in_vbos() but we are
* only interested in per-vertex data. See bug 38626.
*/
static GLboolean
all_varyings_in_vbos(const struct gl_vertex_array *arrays[])
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
!arrays[i]->InstanceDivisor &&
!_mesa_is_bufferobj(arrays[i]->BufferObj))
return GL_FALSE;
return GL_TRUE;
}
/**
* Set the restart index.
*/
@ -161,7 +142,6 @@ st_draw_vbo(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
struct pipe_draw_info info;
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
unsigned i;
unsigned start = 0;
@ -180,10 +160,10 @@ st_draw_vbo(struct gl_context *ctx,
struct gl_buffer_object *bufobj = ib->obj;
/* Get index bounds for user buffers. */
if (!index_bounds_valid)
if (!all_varyings_in_vbos(arrays))
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
if (!index_bounds_valid && st->draw_needs_minmax_index) {
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
nr_prims);
}
info.index_size = ib->index_size;
info.min_index = min_index;