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i965: fix noop_scissor range issue on width/height
If scissor X or Y was set to a negative value then the previous code might have indicated noop scissors when the scissor range actually was masking a portion of the framebuffer. Since fb->_Xmin, _Xmax, _Ymin and _Ymax take scissors into account, we can use these to test for a noop scissor. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
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commit
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1 changed files with 7 additions and 7 deletions
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@ -77,12 +77,12 @@ debug_mask(const char *name, GLbitfield mask)
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* Returns true if the scissor is a noop (cuts out nothing).
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*/
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static bool
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noop_scissor(struct gl_context *ctx, struct gl_framebuffer *fb)
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noop_scissor(struct gl_framebuffer *fb)
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{
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return ctx->Scissor.ScissorArray[0].X <= 0 &&
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ctx->Scissor.ScissorArray[0].Y <= 0 &&
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ctx->Scissor.ScissorArray[0].Width >= fb->Width &&
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ctx->Scissor.ScissorArray[0].Height >= fb->Height;
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return fb->_Xmin <= 0 &&
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fb->_Ymin <= 0 &&
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fb->_Xmax >= fb->Width &&
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fb->_Ymax >= fb->Height;
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}
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/**
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@ -117,7 +117,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
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* a previous clear had happened at a different clear value and resolve it
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* first.
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*/
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if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(ctx, fb)) {
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if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
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perf_debug("Failed to fast clear %dx%d depth because of scissors. "
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"Possible 5%% performance win if avoided.\n",
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mt->logical_width0, mt->logical_height0);
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@ -220,7 +220,7 @@ brw_clear(struct gl_context *ctx, GLbitfield mask)
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{
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struct brw_context *brw = brw_context(ctx);
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(ctx, fb);
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bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
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if (!_mesa_check_conditional_render(ctx))
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return;
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