u_blitter: disable streamout before rendering

This fixes piglit EXT_transform_feedback tests:
- intervening-read output
- intervening-read prims_written
This commit is contained in:
Marek Olšák 2012-06-26 03:33:16 +02:00
parent cf0bbb30f6
commit 496399d8e9

View file

@ -815,6 +815,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
pipe->set_stream_output_targets(pipe, 0, NULL, 0);
blitter_set_dst_dimensions(ctx, width, height);
blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
@ -1013,6 +1015,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &src);
@ -1098,6 +1102,8 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@ -1166,6 +1172,8 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@ -1215,6 +1223,8 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
pipe->set_stream_output_targets(pipe, 0, NULL, 0);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */