Mesa 10.5.7 Release Notes / June 07, 2015
+ ++Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. +
++Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 89131 - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces + +
Changes
+ +Ben Widawsky (1):
+-
+
- i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) +
Emil Velikov (4):
+-
+
- docs: Add sha256sums for the 10.5.6 release +
- get-pick-list.sh: Require explicit "10.5" for nominating stable patches +
- cherry-ignore: add clover build fix not applicable for 10.5 +
- Update version to 10.5.7 +
Ilia Mirkin (18):
+-
+
- nvc0/ir: set ftz when sources are floats, not just destinations +
- nv50/ir: guess that the constant offset is the starting slot of array +
- nvc0/ir: LOAD's can't be used for shader inputs +
- nvc0: a geometry shader can have up to 1024 vertices output +
- nv50/ir: avoid messing up arg1 of PFETCH +
- nv30: don't leak fragprog consts +
- nv30: avoid leaking render state and draw shaders +
- nv30: fix clip plane uploads and enable changes +
- nv30/draw: avoid leaving stale pointers in draw state +
- nv30/draw: draw expects constbuf size in bytes, not vec4 units +
- st/mesa: don't leak glsl_to_tgsi object on link failure +
- glsl: avoid leaking linked gl_shader when there's a late linker error +
- nv30/draw: fix indexed draws with swtnl path and a resource index buffer +
- nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM +
- nv30/draw: allocate vertex buffers in gart +
- nv30/draw: switch varying hookup logic to know about texcoords +
- nv30: falling back to draw path for edgeflag does no good +
- nv30: avoid doing extra work on clear and hitting unexpected states +
Jason Ekstrand (1):
+-
+
- i965/fs: Fix implied_mrf_writes for scratch writes +
Marek Olšák (1):
+-
+
- st/dri: fix postprocessing crash when there's no depth buffer +