mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 09:38:07 +02:00
Fix the initial value of glDrawBuffers for GLES
Under GLES 3 it is not valid to pass GL_FRONT to glDrawBuffers. Instead, GL_BACK has a magic interpretation which means it will render to the front buffer on single-buffered contexts and the back buffer on double-buffered. We were incorrectly setting the initial value to GL_FRONT for single-buffered contexts. This probably doesn't really matter at the moment except that presumably it would be exposed in the API via glGetIntegerv. When we switch to configless contexts this is more important because in that case we always want to rely on the magic interpretation of GL_BACK in order to automatically switch between the front and back buffer when a new surface with a different number of buffers is bound. We also do this for GLES 1 and 2 because the internal value doesn't matter in that case and it is convenient to use the same code to have the magic interpretation of GL_BACK. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
parent
0c58c96e54
commit
4954518125
1 changed files with 3 additions and 1 deletions
|
|
@ -911,7 +911,9 @@ void _mesa_init_color( struct gl_context * ctx )
|
|||
ctx->Color.LogicOp = GL_COPY;
|
||||
ctx->Color.DitherFlag = GL_TRUE;
|
||||
|
||||
if (ctx->Visual.doubleBufferMode) {
|
||||
/* GL_FRONT is not possible on GLES. Instead GL_BACK will render to either
|
||||
* the front or the back buffer depending on the config */
|
||||
if (ctx->Visual.doubleBufferMode || _mesa_is_gles(ctx)) {
|
||||
ctx->Color.DrawBuffer[0] = GL_BACK;
|
||||
}
|
||||
else {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue