glthread: don't upload for glDraw inside a display list and always sync

Let the vbo module handle it, not glthread.

This handles functions set in vbo_initialize_save_dispatch.

Fixes: 2840bc3065 ("glthread: upload non-VBO vertices and indices for non-Indirect non-IBM draws")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3001

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5246>
This commit is contained in:
Marek Olšák 2020-05-28 16:21:39 -04:00 committed by Marge Bot
parent cf99267147
commit 4925fb97f6
3 changed files with 58 additions and 19 deletions

View file

@ -1109,13 +1109,15 @@
<type name="DEBUGPROCARB" size="4" pointer="true"/>
<type name="DEBUGPROC" size="4" pointer="true"/>
<function name="NewList" deprecated="3.1">
<function name="NewList" deprecated="3.1"
marshal_call_after="if (COMPAT) ctx->GLThread.inside_dlist = true;">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>
</function>
<function name="EndList" deprecated="3.1">
<function name="EndList" deprecated="3.1"
marshal_call_after="if (COMPAT) ctx->GLThread.inside_dlist = false;">
<glx sop="102"/>
</function>

View file

@ -123,6 +123,9 @@ struct glthread_state
/** Whether GLThread is enabled. */
bool enabled;
/** Whether GLThread is inside a display list generation. */
bool inside_dlist;
/** The ring of batches in memory. */
struct glthread_batch batches[MARSHAL_MAX_BATCHES];

View file

@ -226,16 +226,22 @@ draw_arrays_async(struct gl_context *ctx, GLenum mode, GLint first,
memcpy(cmd + 1, attribs, attribs_size);
}
void GLAPIENTRY
_mesa_marshal_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
GLsizei count, GLsizei instance_count,
GLuint baseinstance)
static ALWAYS_INLINE void
draw_arrays(GLenum mode, GLint first, GLsizei count, GLsizei instance_count,
GLuint baseinstance, bool compiled_into_dlist)
{
GET_CURRENT_CONTEXT(ctx);
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
if (compiled_into_dlist && ctx->GLThread.inside_dlist) {
_mesa_glthread_finish_before(ctx, "DrawArrays");
/* Use the function that's compiled into a display list. */
CALL_DrawArrays(ctx->CurrentServerDispatch, (mode, first, count));
return;
}
/* Fast path when nothing needs to be done.
*
* This is also an error path. Zero counts should still call the driver
@ -343,6 +349,9 @@ _mesa_marshal_MultiDrawArrays(GLenum mode, const GLint *first,
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
if (ctx->GLThread.inside_dlist)
goto sync;
if (draw_count >= 0 &&
(ctx->API == API_OPENGL_CORE || !non_vbo_attrib_mask)) {
multi_draw_arrays_async(ctx, mode, first, count, draw_count, 0, NULL);
@ -496,7 +505,8 @@ draw_elements_async(struct gl_context *ctx, GLenum mode, GLsizei count,
static void
draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
GLsizei instance_count, GLint basevertex, GLuint baseinstance,
bool index_bounds_valid, GLuint min_index, GLuint max_index)
bool index_bounds_valid, GLuint min_index, GLuint max_index,
bool compiled_into_dlist)
{
GET_CURRENT_CONTEXT(ctx);
@ -504,6 +514,9 @@ draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
bool has_user_indices = vao->CurrentElementBufferName == 0;
if (compiled_into_dlist && ctx->GLThread.inside_dlist)
goto sync;
/* Fast path when nothing needs to be done.
*
* This is also an error path. Zero counts should still call the driver
@ -574,7 +587,18 @@ draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
sync:
_mesa_glthread_finish_before(ctx, "DrawElements");
if (index_bounds_valid && instance_count == 1 && baseinstance == 0) {
if (compiled_into_dlist && ctx->GLThread.inside_dlist) {
/* Only use the ones that are compiled into display lists. */
if (basevertex) {
CALL_DrawElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, count, type, indices, basevertex));
} else if (index_bounds_valid) {
CALL_DrawRangeElements(ctx->CurrentServerDispatch,
(mode, min_index, max_index, count, type, indices));
} else {
CALL_DrawElements(ctx->CurrentServerDispatch, (mode, count, type, indices));
}
} else if (index_bounds_valid && instance_count == 1 && baseinstance == 0) {
CALL_DrawRangeElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, min_index, max_index, count,
type, indices, basevertex));
@ -703,6 +727,9 @@ _mesa_marshal_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
bool has_user_indices = vao->CurrentElementBufferName == 0;
if (ctx->GLThread.inside_dlist)
goto sync;
/* Fast path when nothing needs to be done. */
if (draw_count >= 0 &&
(ctx->API == API_OPENGL_CORE ||
@ -841,22 +868,29 @@ sync:
void GLAPIENTRY
_mesa_marshal_DrawArrays(GLenum mode, GLint first, GLsizei count)
{
_mesa_marshal_DrawArraysInstancedBaseInstance(mode, first, count, 1, 0);
draw_arrays(mode, first, count, 1, 0, true);
}
void GLAPIENTRY
_mesa_marshal_DrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count,
GLsizei instance_count)
{
_mesa_marshal_DrawArraysInstancedBaseInstance(mode, first, count,
instance_count, 0);
draw_arrays(mode, first, count, instance_count, 0, false);
}
void GLAPIENTRY
_mesa_marshal_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
GLsizei count, GLsizei instance_count,
GLuint baseinstance)
{
draw_arrays(mode, first, count, instance_count, baseinstance, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
draw_elements(mode, count, type, indices, 1, 0, 0, false, 0, 0);
draw_elements(mode, count, type, indices, 1, 0, 0, false, 0, 0, true);
}
void GLAPIENTRY
@ -864,21 +898,21 @@ _mesa_marshal_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
{
draw_elements(mode, count, type, indices, 1, 0, 0, true, start, end);
draw_elements(mode, count, type, indices, 1, 0, 0, true, start, end, true);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instance_count)
{
draw_elements(mode, count, type, indices, instance_count, 0, 0, false, 0, 0);
draw_elements(mode, count, type, indices, instance_count, 0, 0, false, 0, 0, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
draw_elements(mode, count, type, indices, 1, basevertex, 0, false, 0, 0);
draw_elements(mode, count, type, indices, 1, basevertex, 0, false, 0, 0, true);
}
void GLAPIENTRY
@ -886,7 +920,7 @@ _mesa_marshal_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
draw_elements(mode, count, type, indices, 1, basevertex, 0, true, start, end);
draw_elements(mode, count, type, indices, 1, basevertex, 0, true, start, end, false);
}
void GLAPIENTRY
@ -894,7 +928,7 @@ _mesa_marshal_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei instance_count, GLint basevertex)
{
draw_elements(mode, count, type, indices, instance_count, basevertex, 0, false, 0, 0);
draw_elements(mode, count, type, indices, instance_count, basevertex, 0, false, 0, 0, false);
}
void GLAPIENTRY
@ -902,7 +936,7 @@ _mesa_marshal_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei instance_count, GLuint baseinstance)
{
draw_elements(mode, count, type, indices, instance_count, 0, baseinstance, false, 0, 0);
draw_elements(mode, count, type, indices, instance_count, 0, baseinstance, false, 0, 0, false);
}
void GLAPIENTRY
@ -911,7 +945,7 @@ _mesa_marshal_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei c
GLsizei instance_count, GLint basevertex,
GLuint baseinstance)
{
draw_elements(mode, count, type, indices, instance_count, basevertex, baseinstance, false, 0, 0);
draw_elements(mode, count, type, indices, instance_count, basevertex, baseinstance, false, 0, 0, false);
}
void GLAPIENTRY