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glthread: don't upload for glDraw inside a display list and always sync
Let the vbo module handle it, not glthread.
This handles functions set in vbo_initialize_save_dispatch.
Fixes: 2840bc3065 ("glthread: upload non-VBO vertices and indices for non-Indirect non-IBM draws")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3001
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5246>
This commit is contained in:
parent
cf99267147
commit
4925fb97f6
3 changed files with 58 additions and 19 deletions
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@ -1109,13 +1109,15 @@
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<type name="DEBUGPROCARB" size="4" pointer="true"/>
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<type name="DEBUGPROC" size="4" pointer="true"/>
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<function name="NewList" deprecated="3.1">
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<function name="NewList" deprecated="3.1"
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marshal_call_after="if (COMPAT) ctx->GLThread.inside_dlist = true;">
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<param name="list" type="GLuint"/>
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<param name="mode" type="GLenum"/>
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<glx sop="101"/>
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</function>
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<function name="EndList" deprecated="3.1">
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<function name="EndList" deprecated="3.1"
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marshal_call_after="if (COMPAT) ctx->GLThread.inside_dlist = false;">
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<glx sop="102"/>
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</function>
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@ -123,6 +123,9 @@ struct glthread_state
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/** Whether GLThread is enabled. */
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bool enabled;
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/** Whether GLThread is inside a display list generation. */
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bool inside_dlist;
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/** The ring of batches in memory. */
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struct glthread_batch batches[MARSHAL_MAX_BATCHES];
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@ -226,16 +226,22 @@ draw_arrays_async(struct gl_context *ctx, GLenum mode, GLint first,
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memcpy(cmd + 1, attribs, attribs_size);
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}
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void GLAPIENTRY
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_mesa_marshal_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
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GLsizei count, GLsizei instance_count,
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GLuint baseinstance)
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static ALWAYS_INLINE void
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draw_arrays(GLenum mode, GLint first, GLsizei count, GLsizei instance_count,
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GLuint baseinstance, bool compiled_into_dlist)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
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unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
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if (compiled_into_dlist && ctx->GLThread.inside_dlist) {
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_mesa_glthread_finish_before(ctx, "DrawArrays");
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/* Use the function that's compiled into a display list. */
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CALL_DrawArrays(ctx->CurrentServerDispatch, (mode, first, count));
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return;
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}
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/* Fast path when nothing needs to be done.
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*
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* This is also an error path. Zero counts should still call the driver
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@ -343,6 +349,9 @@ _mesa_marshal_MultiDrawArrays(GLenum mode, const GLint *first,
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struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
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unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
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if (ctx->GLThread.inside_dlist)
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goto sync;
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if (draw_count >= 0 &&
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(ctx->API == API_OPENGL_CORE || !non_vbo_attrib_mask)) {
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multi_draw_arrays_async(ctx, mode, first, count, draw_count, 0, NULL);
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@ -496,7 +505,8 @@ draw_elements_async(struct gl_context *ctx, GLenum mode, GLsizei count,
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static void
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draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
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GLsizei instance_count, GLint basevertex, GLuint baseinstance,
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bool index_bounds_valid, GLuint min_index, GLuint max_index)
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bool index_bounds_valid, GLuint min_index, GLuint max_index,
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bool compiled_into_dlist)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -504,6 +514,9 @@ draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
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unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
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bool has_user_indices = vao->CurrentElementBufferName == 0;
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if (compiled_into_dlist && ctx->GLThread.inside_dlist)
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goto sync;
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/* Fast path when nothing needs to be done.
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*
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* This is also an error path. Zero counts should still call the driver
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@ -574,7 +587,18 @@ draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
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sync:
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_mesa_glthread_finish_before(ctx, "DrawElements");
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if (index_bounds_valid && instance_count == 1 && baseinstance == 0) {
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if (compiled_into_dlist && ctx->GLThread.inside_dlist) {
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/* Only use the ones that are compiled into display lists. */
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if (basevertex) {
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CALL_DrawElementsBaseVertex(ctx->CurrentServerDispatch,
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(mode, count, type, indices, basevertex));
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} else if (index_bounds_valid) {
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CALL_DrawRangeElements(ctx->CurrentServerDispatch,
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(mode, min_index, max_index, count, type, indices));
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} else {
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CALL_DrawElements(ctx->CurrentServerDispatch, (mode, count, type, indices));
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}
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} else if (index_bounds_valid && instance_count == 1 && baseinstance == 0) {
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CALL_DrawRangeElementsBaseVertex(ctx->CurrentServerDispatch,
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(mode, min_index, max_index, count,
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type, indices, basevertex));
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@ -703,6 +727,9 @@ _mesa_marshal_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
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unsigned non_vbo_attrib_mask = vao->UserPointerMask & vao->Enabled;
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bool has_user_indices = vao->CurrentElementBufferName == 0;
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if (ctx->GLThread.inside_dlist)
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goto sync;
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/* Fast path when nothing needs to be done. */
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if (draw_count >= 0 &&
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(ctx->API == API_OPENGL_CORE ||
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@ -841,22 +868,29 @@ sync:
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void GLAPIENTRY
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_mesa_marshal_DrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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_mesa_marshal_DrawArraysInstancedBaseInstance(mode, first, count, 1, 0);
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draw_arrays(mode, first, count, 1, 0, true);
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}
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void GLAPIENTRY
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_mesa_marshal_DrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count,
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GLsizei instance_count)
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{
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_mesa_marshal_DrawArraysInstancedBaseInstance(mode, first, count,
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instance_count, 0);
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draw_arrays(mode, first, count, instance_count, 0, false);
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}
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void GLAPIENTRY
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_mesa_marshal_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
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GLsizei count, GLsizei instance_count,
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GLuint baseinstance)
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{
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draw_arrays(mode, first, count, instance_count, baseinstance, false);
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}
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void GLAPIENTRY
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_mesa_marshal_DrawElements(GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices)
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{
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draw_elements(mode, count, type, indices, 1, 0, 0, false, 0, 0);
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draw_elements(mode, count, type, indices, 1, 0, 0, false, 0, 0, true);
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}
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void GLAPIENTRY
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@ -864,21 +898,21 @@ _mesa_marshal_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
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GLsizei count, GLenum type,
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const GLvoid *indices)
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{
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draw_elements(mode, count, type, indices, 1, 0, 0, true, start, end);
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draw_elements(mode, count, type, indices, 1, 0, 0, true, start, end, true);
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}
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void GLAPIENTRY
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_mesa_marshal_DrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices, GLsizei instance_count)
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{
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draw_elements(mode, count, type, indices, instance_count, 0, 0, false, 0, 0);
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draw_elements(mode, count, type, indices, instance_count, 0, 0, false, 0, 0, false);
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}
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void GLAPIENTRY
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_mesa_marshal_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices, GLint basevertex)
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{
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draw_elements(mode, count, type, indices, 1, basevertex, 0, false, 0, 0);
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draw_elements(mode, count, type, indices, 1, basevertex, 0, false, 0, 0, true);
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}
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void GLAPIENTRY
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@ -886,7 +920,7 @@ _mesa_marshal_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
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GLsizei count, GLenum type,
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const GLvoid *indices, GLint basevertex)
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{
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draw_elements(mode, count, type, indices, 1, basevertex, 0, true, start, end);
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draw_elements(mode, count, type, indices, 1, basevertex, 0, true, start, end, false);
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}
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void GLAPIENTRY
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@ -894,7 +928,7 @@ _mesa_marshal_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
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GLenum type, const GLvoid *indices,
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GLsizei instance_count, GLint basevertex)
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{
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draw_elements(mode, count, type, indices, instance_count, basevertex, 0, false, 0, 0);
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draw_elements(mode, count, type, indices, instance_count, basevertex, 0, false, 0, 0, false);
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}
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void GLAPIENTRY
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@ -902,7 +936,7 @@ _mesa_marshal_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
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GLenum type, const GLvoid *indices,
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GLsizei instance_count, GLuint baseinstance)
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{
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draw_elements(mode, count, type, indices, instance_count, 0, baseinstance, false, 0, 0);
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draw_elements(mode, count, type, indices, instance_count, 0, baseinstance, false, 0, 0, false);
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}
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void GLAPIENTRY
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@ -911,7 +945,7 @@ _mesa_marshal_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei c
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GLsizei instance_count, GLint basevertex,
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GLuint baseinstance)
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{
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draw_elements(mode, count, type, indices, instance_count, basevertex, baseinstance, false, 0, 0);
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draw_elements(mode, count, type, indices, instance_count, basevertex, baseinstance, false, 0, 0, false);
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}
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void GLAPIENTRY
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