gallium: clamp min_lod so it's never negative

This commit is contained in:
Brian 2008-02-12 17:07:27 -07:00
parent be54b492d9
commit 48e223a0db

View file

@ -147,7 +147,7 @@ update_samplers(struct st_context *st)
sampler.lod_bias = st->ctx->Texture.Unit[su].LodBias;
#if 1
sampler.min_lod = texobj->MinLod;
sampler.min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod;
sampler.max_lod = texobj->MaxLod;
#else
/* min/max lod should really be as follows (untested).