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etnaviv: drop redundant ctx function parameter
There is no need to have an extra ctx paramter as all the other parameters carry all the needed information. Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
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0b44644ca6
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489ffaf0c1
1 changed files with 3 additions and 4 deletions
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@ -230,8 +230,7 @@ etna_shader_link(struct etna_context *ctx)
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}
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static bool
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etna_shader_update_vs_inputs(struct etna_context *ctx,
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struct compiled_shader_state *cs,
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etna_shader_update_vs_inputs(struct compiled_shader_state *cs,
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const struct etna_shader_variant *vs,
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const struct compiled_vertex_elements_state *ves)
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{
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@ -246,7 +245,7 @@ etna_shader_update_vs_inputs(struct etna_context *ctx,
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num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
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if (num_vs_inputs != ves->num_elements) {
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BUG("Number of elements %u does not match the number of VS inputs %zu",
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ctx->vertex_elements->num_elements, ctx->shader.vs->infile.num_reg);
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ves->num_elements, vs->infile.num_reg);
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return false;
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}
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@ -312,7 +311,7 @@ dump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debu
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bool
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etna_shader_update_vertex(struct etna_context *ctx)
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{
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return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->shader.vs,
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return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
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ctx->vertex_elements);
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}
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