etnaviv: drop redundant ctx function parameter

There is no need to have an extra ctx paramter as all the other
parameters carry all the needed information.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
This commit is contained in:
Christian Gmeiner 2018-12-12 14:45:56 +01:00
parent 0b44644ca6
commit 489ffaf0c1

View file

@ -230,8 +230,7 @@ etna_shader_link(struct etna_context *ctx)
}
static bool
etna_shader_update_vs_inputs(struct etna_context *ctx,
struct compiled_shader_state *cs,
etna_shader_update_vs_inputs(struct compiled_shader_state *cs,
const struct etna_shader_variant *vs,
const struct compiled_vertex_elements_state *ves)
{
@ -246,7 +245,7 @@ etna_shader_update_vs_inputs(struct etna_context *ctx,
num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
if (num_vs_inputs != ves->num_elements) {
BUG("Number of elements %u does not match the number of VS inputs %zu",
ctx->vertex_elements->num_elements, ctx->shader.vs->infile.num_reg);
ves->num_elements, vs->infile.num_reg);
return false;
}
@ -312,7 +311,7 @@ dump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debu
bool
etna_shader_update_vertex(struct etna_context *ctx)
{
return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->shader.vs,
return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
ctx->vertex_elements);
}