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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-05 19:00:35 +02:00
gallium: make vbuf_render::set_primitive() return void
All the implementations of this function always return TRUE.
This commit is contained in:
parent
59d2c4f8e5
commit
488dd2c191
9 changed files with 27 additions and 52 deletions
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@ -54,7 +54,6 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
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unsigned dst_offset;
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struct translate_key hw_key;
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unsigned i;
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boolean ok;
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/* XXX: need to flush to get prim_vbuf.c to release its allocation??
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*/
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@ -66,11 +65,7 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
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*/
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emit->prim = prim;
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ok = draw->render->set_primitive(draw->render, emit->prim);
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if (!ok) {
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assert(0);
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return;
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}
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draw->render->set_primitive(draw->render, emit->prim);
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/* Must do this after set_primitive() above:
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*/
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@ -113,10 +108,10 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
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if (!emit->translate ||
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translate_key_compare(&emit->translate->key, &hw_key) != 0)
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{
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translate_key_sanitize(&hw_key);
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emit->translate = translate_cache_find(emit->cache, &hw_key);
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}
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{
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translate_key_sanitize(&hw_key);
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emit->translate = translate_cache_find(emit->cache, &hw_key);
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}
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*max_vertices = (draw->render->max_vertex_buffer_bytes /
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(vinfo->size * 4));
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@ -147,10 +142,7 @@ void draw_pt_emit( struct pt_emit *emit,
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/* XXX: and work out some way to coordinate the render primitive
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* between vbuf.c and here...
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*/
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if (!draw->render->set_primitive(draw->render, emit->prim)) {
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assert(0);
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return;
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}
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draw->render->set_primitive(draw->render, emit->prim);
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render->allocate_vertices(render,
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(ushort)translate->key.output_stride,
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@ -221,8 +213,7 @@ void draw_pt_emit_linear(struct pt_emit *emit,
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/* XXX: and work out some way to coordinate the render primitive
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* between vbuf.c and here...
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*/
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if (!draw->render->set_primitive(draw->render, emit->prim))
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goto fail;
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draw->render->set_primitive(draw->render, emit->prim);
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if (!render->allocate_vertices(render,
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(ushort)translate->key.output_stride,
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@ -98,7 +98,6 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
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struct draw_context *draw = feme->draw;
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const struct vertex_info *vinfo;
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unsigned i, dst_offset;
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boolean ok;
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struct translate_key key;
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unsigned gs_out_prim = (draw->gs.geometry_shader ?
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@ -107,12 +106,7 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
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ok = draw->render->set_primitive( draw->render,
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gs_out_prim );
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if (!ok) {
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assert(0);
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return;
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}
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draw->render->set_primitive(draw->render, gs_out_prim);
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/* Must do this after set_primitive() above:
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*/
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@ -83,11 +83,7 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
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*/
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assert(!draw->gs.geometry_shader);
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if (!draw->render->set_primitive( draw->render,
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prim )) {
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assert(0);
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return;
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}
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draw->render->set_primitive(draw->render, prim);
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/* Must do this after set_primitive() above:
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*/
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@ -95,7 +95,7 @@ struct vbuf_render {
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* the discretion of the driver, for the benefit of the passthrough
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* path.
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*/
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boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
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void (*set_primitive)( struct vbuf_render *, unsigned prim );
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/**
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* Draw indexed primitives. Note that indices are ushort. The driver
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@ -322,7 +322,7 @@ i915_vbuf_ensure_index_bounds(struct vbuf_render *render,
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i915_vbuf_update_vbo_state(render);
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}
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static boolean
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static void
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i915_vbuf_render_set_primitive(struct vbuf_render *render,
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unsigned prim)
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{
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@ -333,46 +333,46 @@ i915_vbuf_render_set_primitive(struct vbuf_render *render,
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case PIPE_PRIM_POINTS:
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i915_render->hwprim = PRIM3D_POINTLIST;
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i915_render->fallback = 0;
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return TRUE;
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break;
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case PIPE_PRIM_LINES:
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i915_render->hwprim = PRIM3D_LINELIST;
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i915_render->fallback = 0;
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return TRUE;
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break;
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case PIPE_PRIM_LINE_LOOP:
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i915_render->hwprim = PRIM3D_LINELIST;
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i915_render->fallback = PIPE_PRIM_LINE_LOOP;
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return TRUE;
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break;
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case PIPE_PRIM_LINE_STRIP:
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i915_render->hwprim = PRIM3D_LINESTRIP;
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i915_render->fallback = 0;
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return TRUE;
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break;
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case PIPE_PRIM_TRIANGLES:
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i915_render->hwprim = PRIM3D_TRILIST;
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i915_render->fallback = 0;
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return TRUE;
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break;
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case PIPE_PRIM_TRIANGLE_STRIP:
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i915_render->hwprim = PRIM3D_TRISTRIP;
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i915_render->fallback = 0;
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return TRUE;
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break;
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case PIPE_PRIM_TRIANGLE_FAN:
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i915_render->hwprim = PRIM3D_TRIFAN;
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i915_render->fallback = 0;
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return TRUE;
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break;
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case PIPE_PRIM_QUADS:
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i915_render->hwprim = PRIM3D_TRILIST;
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i915_render->fallback = PIPE_PRIM_QUADS;
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return TRUE;
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break;
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case PIPE_PRIM_QUAD_STRIP:
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i915_render->hwprim = PRIM3D_TRILIST;
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i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
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return TRUE;
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break;
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case PIPE_PRIM_POLYGON:
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i915_render->hwprim = PRIM3D_POLY;
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i915_render->fallback = 0;
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return TRUE;
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break;
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default:
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/* FIXME: Actually, can handle a lot more just fine... */
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return FALSE;
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assert(0 && "unexpected prim in i915_vbuf_render_set_primitive()");
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}
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}
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@ -113,11 +113,10 @@ lp_setup_unmap_vertices(struct vbuf_render *vbr,
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}
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static boolean
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static void
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lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim)
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{
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lp_setup_context(vbr)->prim = prim;
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return TRUE;
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}
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typedef const float (*const_float4_ptr)[4];
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@ -981,15 +981,13 @@ static void r300_render_release_vertices(struct vbuf_render* render)
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r300render->vbo_max_used = 0;
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}
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static boolean r300_render_set_primitive(struct vbuf_render* render,
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unsigned prim)
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static void r300_render_set_primitive(struct vbuf_render* render,
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unsigned prim)
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{
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struct r300_render* r300render = r300_render(render);
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r300render->prim = prim;
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r300render->hwprim = r300_translate_primitive(prim);
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return TRUE;
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}
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static void r300_render_draw_arrays(struct vbuf_render* render,
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@ -132,7 +132,7 @@ sp_vbuf_unmap_vertices(struct vbuf_render *vbr,
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}
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static boolean
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static void
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sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
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{
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struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
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@ -142,7 +142,6 @@ sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
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cvbr->softpipe->reduced_prim = u_reduced_prim(prim);
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cvbr->prim = prim;
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return TRUE;
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}
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@ -161,14 +161,12 @@ svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
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svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
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}
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static boolean
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static void
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svga_vbuf_render_set_primitive( struct vbuf_render *render,
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unsigned prim )
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{
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struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
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svga_render->prim = prim;
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return TRUE;
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}
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static void
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