vc4: Tell shader-db how big our UBOs are, if present.

I had regressed them for a while with the NIR work.
This commit is contained in:
Eric Anholt 2015-03-31 11:39:45 -07:00
parent a3a07d46d1
commit 486dcfbbd9

View file

@ -2280,6 +2280,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
j++;
}
}
if (shader->ubo_size) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
qir_get_stage_name(c->stage),
c->program_id, c->variant_id,
shader->ubo_size / 4);
}
qir_compile_destroy(c);