mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 15:20:10 +01:00
lima: dont split vec3 unaligned load inputs
It seems that the mali400 pp is unable to load vec3 unaligned varyings. This can happen in the current state with mesa if a varying float is put into the first component of a vec4 and a vec3 is packed right after it. This would be fine as by default nir would create a vec4 load followed by a mov with swizzle to realign the components into a vec3. In lima_nir_split_load_input, this becomes a separate vec3 load expecting the unaligned load. Since this can't happen, skip the load input splitting for this special case. Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6507>
This commit is contained in:
parent
bea6290ca0
commit
4868ce1451
1 changed files with 4 additions and 0 deletions
|
|
@ -63,6 +63,10 @@ lima_nir_split_load_input_block(nir_block *block, nir_builder *b)
|
|||
if (i != nir_dest_num_components(alu->dest.dest))
|
||||
continue;
|
||||
|
||||
/* mali4xx can't access unaligned vec3, don't split load input */
|
||||
if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
|
||||
continue;
|
||||
|
||||
b->cursor = nir_before_instr(&intrin->instr);
|
||||
nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
|
||||
b->shader,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue