mesa/st: Convert st_cb_drawtex to use st_context_invalidate_state

Replace CSO save/restore of atom-backed states with
st_context_invalidate_state(). Only stream outputs (no atom)
still use CSO save/restore.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40592>
This commit is contained in:
Christian Gmeiner 2026-03-25 22:49:21 +01:00 committed by Marge Bot
parent 5d8b900369
commit 4852fa32c1

View file

@ -246,14 +246,8 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
#undef SET_ATTRIB
}
cso_save_state(cso, (CSO_BIT_VIEWPORT |
CSO_BIT_STREAM_OUTPUTS |
CSO_BIT_VERTEX_SHADER |
CSO_BIT_TESSCTRL_SHADER |
CSO_BIT_TESSEVAL_SHADER |
CSO_BIT_GEOMETRY_SHADER |
CSO_BIT_MESH_SHADER |
CSO_BIT_VERTEX_ELEMENTS));
/* Save only states that have no st_atom — they can't be re-derived. */
cso_save_state(cso, CSO_BIT_STREAM_OUTPUTS);
{
void *vs = lookup_shader(st, numAttribs, slots);
@ -305,10 +299,20 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
pipe_resource_release(pipe, releasebuf);
/* restore state */
/* Restore atomless states via CSO. */
cso_restore_state(cso, 0);
ctx->Array.NewVertexElements = true;
ST_SET_STATE(ctx->NewDriverState, ST_NEW_VERTEX_ARRAYS);
/* Invalidate all states this meta-op modified. The atoms will
* re-derive them from GL state before the next draw.
*/
st_context_invalidate_state(st,
ST_INVALIDATE_VIEWPORT |
ST_INVALIDATE_VERTEX_BUFFERS |
ST_INVALIDATE_VS_STATE |
ST_INVALIDATE_GS_STATE |
ST_INVALIDATE_TCS_STATE |
ST_INVALIDATE_TES_STATE |
ST_INVALIDATE_MESH_STATE);
}
/**