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mesa: implement texfetch functions for depth_buffer_float
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
1165280cbd
commit
4843c7b24a
2 changed files with 31 additions and 8 deletions
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@ -916,17 +916,17 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
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},
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{
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MESA_FORMAT_Z32_FLOAT,
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NULL, /* XXX */
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NULL,
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NULL,
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NULL
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fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */
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fetch_texel_2d_f_r_f32,
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fetch_texel_3d_f_r_f32,
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store_texel_r_f32
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},
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{
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MESA_FORMAT_Z32_FLOAT_X24S8,
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NULL, /* XXX */
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NULL,
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NULL,
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NULL
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fetch_texel_1d_z32f_x24s8,
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fetch_texel_2d_z32f_x24s8,
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fetch_texel_3d_z32f_x24s8,
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store_texel_z32f_x24s8
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}
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};
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@ -2374,6 +2374,29 @@ static void store_texel_r11_g11_b10f(struct gl_texture_image *texImage,
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#endif
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/* MESA_FORMAT_Z32_FLOAT_X24S8 ***********************************************/
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static void FETCH(z32f_x24s8)(const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel)
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{
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const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
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texel[RCOMP] = src[0];
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texel[GCOMP] = 0.0F;
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texel[BCOMP] = 0.0F;
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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static void store_texel_z32f_x24s8(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *src = (const GLfloat *) texel;
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
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dst[0] = src[0];
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}
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#endif
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#undef TEXEL_ADDR
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#undef DIM
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#undef FETCH
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