i965/vs: Add support for pull constant loads for uniform arrays.

v2: reworked the instruction emit and made use of gen6_resolve_implied_move,
    from Ken's review
This commit is contained in:
Eric Anholt 2011-08-22 10:35:24 -07:00
parent 88e08de801
commit 483f5b348b
6 changed files with 195 additions and 5 deletions

View file

@ -643,6 +643,7 @@ enum opcode {
VS_OPCODE_URB_WRITE,
VS_OPCODE_SCRATCH_READ,
VS_OPCODE_SCRATCH_WRITE,
VS_OPCODE_PULL_CONSTANT_LOAD,
};
#define BRW_PREDICATE_NONE 0

View file

@ -807,6 +807,9 @@ void brw_set_dest(struct brw_compile *p, struct brw_instruction *insn,
void brw_set_src0(struct brw_compile *p, struct brw_instruction *insn,
struct brw_reg reg);
void gen6_resolve_implied_move(struct brw_compile *p,
struct brw_reg *src,
GLuint msg_reg_nr);
/* Helpers for regular instructions:
*/

View file

@ -58,7 +58,7 @@ static void guess_execution_size(struct brw_compile *p,
* On Sandybridge, this is no longer the case. This function performs the
* explicit move; it should be called before emitting a SEND instruction.
*/
static void
void
gen6_resolve_implied_move(struct brw_compile *p,
struct brw_reg *src,
GLuint msg_reg_nr)

View file

@ -370,6 +370,7 @@ public:
*/
dst_reg output_reg[VERT_RESULT_MAX];
int uniform_size[MAX_UNIFORMS];
int uniform_vector_size[MAX_UNIFORMS];
int uniforms;
struct hash_table *variable_ht;
@ -386,6 +387,7 @@ public:
void reg_allocate_trivial();
void reg_allocate();
void move_grf_array_access_to_scratch();
void move_uniform_array_access_to_pull_constants();
void calculate_live_intervals();
bool dead_code_eliminate();
bool virtual_grf_interferes(int a, int b);
@ -447,6 +449,8 @@ public:
src_reg get_scratch_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
src_reg get_pull_constant_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
void emit_scratch_read(vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
@ -455,6 +459,10 @@ public:
src_reg temp,
dst_reg orig_dst,
int base_offset);
void emit_pull_constant_load(vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
GLboolean try_emit_sat(ir_expression *ir);
@ -490,6 +498,9 @@ public:
void generate_scratch_read(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index);
void generate_pull_constant_load(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index);
};
} /* namespace brw */

View file

@ -114,7 +114,7 @@ vec4_visitor::setup_uniforms(int reg)
* matter what, or the GPU would hang.
*/
if (intel->gen < 6 && this->uniforms == 0) {
this->uniform_size[this->uniforms] = 1;
this->uniform_vector_size[this->uniforms] = 1;
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
@ -229,6 +229,9 @@ vec4_instruction::get_src(int i)
brw_reg = brw_abs(brw_reg);
if (src[i].negate)
brw_reg = negate(brw_reg);
/* This should have been moved to pull constants. */
assert(!src[i].reladdr);
break;
case HW_REG:
@ -487,6 +490,42 @@ vec4_visitor::generate_scratch_write(vec4_instruction *inst,
false /* commit */);
}
void
vec4_visitor::generate_pull_constant_load(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index)
{
struct brw_reg header = brw_vec8_grf(0, 0);
gen6_resolve_implied_move(p, &header, inst->base_mrf);
brw_MOV(p, retype(brw_message_reg(inst->base_mrf + 1), BRW_REGISTER_TYPE_D),
index);
uint32_t msg_type;
if (intel->gen >= 6)
msg_type = GEN6_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
else if (intel->gen == 5 || intel->is_g4x)
msg_type = G45_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
else
msg_type = BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
/* Each of the 8 channel enables is considered for whether each
* dword is written.
*/
struct brw_instruction *send = brw_next_insn(p, BRW_OPCODE_SEND);
brw_set_dest(p, send, dst);
brw_set_src0(p, send, header);
brw_set_dp_read_message(p, send,
SURF_INDEX_VERT_CONST_BUFFER,
BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD,
msg_type,
BRW_DATAPORT_READ_TARGET_DATA_CACHE,
2, /* mlen */
1 /* rlen */);
}
void
vec4_visitor::generate_vs_instruction(vec4_instruction *instruction,
struct brw_reg dst,
@ -529,6 +568,10 @@ vec4_visitor::generate_vs_instruction(vec4_instruction *instruction,
generate_scratch_write(inst, dst, src[0], src[1]);
break;
case VS_OPCODE_PULL_CONSTANT_LOAD:
generate_pull_constant_load(inst, dst, src[0]);
break;
default:
if (inst->opcode < (int)ARRAY_SIZE(brw_opcodes)) {
fail("unsupported opcode in `%s' in VS\n",
@ -556,6 +599,7 @@ vec4_visitor::run()
* often do repeated subexpressions for those.
*/
move_grf_array_access_to_scratch();
move_uniform_array_access_to_pull_constants();
bool progress;
do {

View file

@ -381,7 +381,10 @@ vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
c->prog_data.param[this->uniforms * 4 + i] = &zero;
}
this->uniform_size[this->uniforms] = type->vector_elements;
/* Track the size of this uniform vector, for future packing of
* uniforms.
*/
this->uniform_vector_size[this->uniforms] = type->vector_elements;
this->uniforms++;
return 1;
@ -429,7 +432,7 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
(gl_state_index *)slots[i].tokens);
float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
this->uniform_size[this->uniforms] = 0;
this->uniform_vector_size[this->uniforms] = 0;
/* Add each of the unique swizzled channels of the element.
* This will end up matching the size of the glsl_type of this field.
*/
@ -440,7 +443,7 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
if (swiz <= last_swiz)
this->uniform_size[this->uniforms]++;
this->uniform_vector_size[this->uniforms]++;
}
this->uniforms++;
}
@ -677,6 +680,11 @@ vec4_visitor::visit(ir_variable *ir)
case ir_var_uniform:
reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
/* Track how big the whole uniform variable is, in case we need to put a
* copy of its data into pull constants for array access.
*/
this->uniform_size[this->uniforms] = type_size(ir->type);
if (!strncmp(ir->name, "gl_", 3)) {
setup_builtin_uniform_values(ir);
} else {
@ -1947,6 +1955,42 @@ vec4_visitor::get_scratch_offset(vec4_instruction *inst,
}
}
src_reg
vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset)
{
if (reladdr) {
src_reg index = src_reg(this, glsl_type::int_type);
vec4_instruction *add = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_ADD,
dst_reg(index),
*reladdr,
src_reg(reg_offset));
add->ir = inst->ir;
add->annotation = inst->annotation;
inst->insert_before(add);
/* Pre-gen6, the message header uses byte offsets instead of vec4
* (16-byte) offset units.
*/
if (intel->gen < 6) {
vec4_instruction *mul = new(mem_ctx) vec4_instruction(this,
BRW_OPCODE_MUL,
dst_reg(index),
index,
src_reg(16));
mul->ir = inst->ir;
mul->annotation = inst->annotation;
inst->insert_before(mul);
}
return index;
} else {
int message_header_scale = intel->gen < 6 ? 16 : 1;
return src_reg(reg_offset * message_header_scale);
}
}
/**
* Emits an instruction before @inst to load the value named by @orig_src
* from scratch space at @base_offset to @temp.
@ -2072,6 +2116,93 @@ vec4_visitor::move_grf_array_access_to_scratch()
}
}
/**
* Emits an instruction before @inst to load the value named by @orig_src
* from the pull constant buffer (surface) at @base_offset to @temp.
*/
void
vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
dst_reg temp, src_reg orig_src,
int base_offset)
{
int reg_offset = base_offset + orig_src.reg_offset;
src_reg index = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
vec4_instruction *load;
load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
temp, index);
load->annotation = inst->annotation;
load->ir = inst->ir;
load->base_mrf = 14;
load->mlen = 1;
inst->insert_before(load);
}
/**
* Implements array access of uniforms by inserting a
* PULL_CONSTANT_LOAD instruction.
*
* Unlike temporary GRF array access (where we don't support it due to
* the difficulty of doing relative addressing on instruction
* destinations), we could potentially do array access of uniforms
* that were loaded in GRF space as push constants. In real-world
* usage we've seen, though, the arrays being used are always larger
* than we could load as push constants, so just always move all
* uniform array access out to a pull constant buffer.
*/
void
vec4_visitor::move_uniform_array_access_to_pull_constants()
{
int pull_constant_loc[this->uniforms];
for (int i = 0; i < this->uniforms; i++) {
pull_constant_loc[i] = -1;
}
/* Walk through and find array access of uniforms. Put a copy of that
* uniform in the pull constant buffer.
*
* Note that we don't move constant-indexed accesses to arrays. No
* testing has been done of the performance impact of this choice.
*/
foreach_list_safe(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
continue;
int uniform = inst->src[i].reg;
/* If this array isn't already present in the pull constant buffer,
* add it.
*/
if (pull_constant_loc[uniform] == -1) {
const float **values = &prog_data->param[uniform * 4];
pull_constant_loc[uniform] = prog_data->nr_pull_params;
for (int j = 0; j < uniform_size[uniform] * 4; j++) {
prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
}
}
/* Set up the annotation tracking for new generated instructions. */
base_ir = inst->ir;
current_annotation = inst->annotation;
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_pull_constant_load(inst, temp, inst->src[i],
pull_constant_loc[uniform]);
inst->src[i].file = temp.file;
inst->src[i].reg = temp.reg;
inst->src[i].reg_offset = temp.reg_offset;
inst->src[i].reladdr = NULL;
}
}
}
vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
struct gl_shader_program *prog,